Convert to FocusEvents for menu

master
En Yi 2018-07-10 12:07:48 +08:00
parent 4e49c9f032
commit 6bf10818c0
4 changed files with 20 additions and 22 deletions

View File

@ -70,7 +70,6 @@ class GameBoard(BoxBoard):
self.gamegrid.setFocus(Qt.MouseFocusReason)
def show_number_ring(self, x=0, y=0):
print('Before', self.gamegrid.hasFocus(), self.numring.hasFocus())
if not self.gamegrid.freeze:
self.numring.setPos(x, y)
self.numring.setVisible(True)
@ -78,7 +77,6 @@ class GameBoard(BoxBoard):
else:
self.gamegrid.freeze = False
self.gamegrid.setFocus()
print('After', self.gamegrid.hasFocus(), self.numring.hasFocus())
def select_ring_number(self, val):
if val == 'X':
@ -86,15 +84,9 @@ class GameBoard(BoxBoard):
self.gamegrid.replace_cell_number(int(val))
self.show_number_ring()
#def mousePressEvent(self, event):
# print('clicked')
# extras.print_rect_info(self.boundingRect())
# self.buttonClicked.emit(False)
def freeze_gameboard(self, state):
self.gamegrid.freeze = state
self.numring.freeze_buttons(state)
def game_refocus(self):
self.gamegrid.freeze = False
self.gamegrid.setFocus()
class MenuBoard(BoxBoard):
# TODO: Create the components for the menu: A timer and a difficulty selector

View File

@ -38,7 +38,7 @@ class TimerDisplayer(QGraphicsWidget):
class DifficultyDisplayer(QGraphicsWidget):
diffClicked = pyqtSignal(bool)
notFocus = pyqtSignal()
def __init__(self, parent=None):
super().__init__(parent)
@ -69,6 +69,7 @@ class DifficultyDisplayer(QGraphicsWidget):
self.setSizePolicy(self.size_policy)
self.selected = False
self.setFlag(QGraphicsItem.ItemIsFocusable, True)
def paint(self, painter, style, widget=None):
painter.setPen(self.box_pen)
@ -80,9 +81,16 @@ class DifficultyDisplayer(QGraphicsWidget):
for btn in self.diff_buttons:
btn.setVisible(self.selected)
self.update()
self.diffClicked.emit(self.selected)
if self.selected:
self.setFocus()
else:
self.clearFocus()
#def boundingRect(self):
# return QRectF(-20, -(self.height+10)*4 -20, self.width+40, (self.height+20) * 5)
def focusOutEvent(self, event):
self.selected = False
for btn in self.diff_buttons:
btn.setVisible(False)
self.notFocus.emit()

View File

@ -146,9 +146,6 @@ class SudokuGrid(BaseSudokuItem):
def focusOutEvent(self, event):
self.freeze = True
#def focusInEvent(self, event):
# self.freeze = False
class NumberRing(BaseSudokuItem):
# TODO: Add functions to animated the ring appearing

11
main.py
View File

@ -16,7 +16,7 @@ class SudokuWindow(QGraphicsView):
super().__init__()
# Set up the Scene to manage the GraphicItems
self.scene = QGraphicsScene(0, 0, 420, 510, self)
self.scene = QGraphicsScene(0, 0, 500, 600, self)
self.setScene(self.scene)
self.setSceneRect(self.scene.sceneRect())
@ -30,8 +30,8 @@ class SudokuWindow(QGraphicsView):
self.layout = QGraphicsLinearLayout(Qt.Vertical)
self.layout.addItem(self.gameboard)
self.layout.addItem(self.menuboard)
self.layout.setSpacing(10)
self.layout.setContentsMargins(10, 10, 10, 0)
self.layout.setSpacing(50)
self.layout.setContentsMargins(50, 50, 50, 0)
self.form.setLayout(self.layout)
self.scene.addItem(self.form)
@ -40,10 +40,11 @@ class SudokuWindow(QGraphicsView):
#self.setGeometry(self.scene.sceneRect().toRect())
#self.ensureVisible(self.scene.sceneRect(), 50, 50)
self.fitInView(self.form.boundingRect(), Qt.KeepAspectRatio)
#self.fitInView(self.form.boundingRect(), Qt.KeepAspectRatio)
self.fitInView(self.scene.sceneRect(), Qt.KeepAspectRatio)
self.show()
#self.menuboard.diff_display.diffClicked.connect(self.freeze_game)
self.menuboard.diff_display.notFocus.connect(self.gameboard.game_refocus)
def freeze_game(self, freeze):
self.menuboard.show_difficulty(freeze)