Add a pause before drawing grid
parent
b16308bfe4
commit
ad78225425
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@ -99,14 +99,17 @@ class GameBoard(BoxBoard):
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self.gamegrid = sdk_grap.SudokuGrid(self.width, self.height, parent=self)
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self.gamegrid = sdk_grap.SudokuGrid(self.width, self.height, parent=self)
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self.numring = sdk_grap.NumberRing(parent=self)
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self.numring = sdk_grap.NumberRing(parent=self)
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self.playmenu = sdk_grap.PlayMenu(parent=self)
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self.show_grid(False)
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self.show_grid(False)
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self.show_playmenu(False)
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self.gamegrid.buttonClicked.connect(self.show_number_ring)
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self.gamegrid.buttonClicked.connect(self.show_number_ring)
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self.numring.connect_button_signals(self.select_ring_number)
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self.numring.connect_button_signals(self.select_ring_number)
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self.gamegrid.setFocus(Qt.MouseFocusReason)
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self.gamegrid.setFocus(Qt.MouseFocusReason)
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self.anim.finished.connect(lambda: self.show_grid(True))
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self.anim.finished.connect(lambda: self.show_playmenu(True))
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self.playmenu.buttonClicked.connect(lambda: self.show_grid(True))
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self.toggle_anim(True)
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self.toggle_anim(True)
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def show_number_ring(self, x=0, y=0):
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def show_number_ring(self, x=0, y=0):
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@ -131,6 +134,9 @@ class GameBoard(BoxBoard):
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def show_grid(self, state):
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def show_grid(self, state):
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self.gamegrid.setVisible(state)
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self.gamegrid.setVisible(state)
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def show_playmenu(self, state):
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self.playmenu.setVisible(state)
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class MenuBoard(BoxBoard):
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class MenuBoard(BoxBoard):
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# TODO: Create the components for the menu: A timer and a difficulty selector
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# TODO: Create the components for the menu: A timer and a difficulty selector
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@ -195,3 +195,24 @@ class NumberRing(BaseSudokuItem):
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def focusOutEvent(self, event):
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def focusOutEvent(self, event):
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self.setVisible(False)
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self.setVisible(False)
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class PlayMenu(BaseSudokuItem):
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buttonClicked = pyqtSignal()
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def __init__(self, parent):
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super().__init__(parent=parent)
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self.rect = self.parent.boundingRect()
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def paint(self, painter, style, widget=None):
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painter.setPen(self.default_pen)
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painter.drawRect(self.rect.width()/2, self.rect.height()/2,
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100, 100)
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def boundingRect(self):
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return QRectF(self.rect.width()/2, self.rect.height()/2,
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100, 100)
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def mousePressEvent(self, ev):
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self.setVisible(False)
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self.buttonClicked.emit()
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