Implement a round
parent
9b73fc4682
commit
278ddc4075
44
players.py
44
players.py
|
@ -2,6 +2,7 @@ import pygame
|
|||
import cards
|
||||
import view
|
||||
import random
|
||||
import copy
|
||||
from signalslot import Signal
|
||||
|
||||
from enum import Enum
|
||||
|
@ -72,7 +73,7 @@ class Table:
|
|||
self.players_playzone = []
|
||||
self.table_status = {'played cards': [0, 0, 0, 0], 'leading player': 0, 'trump suit': 1,
|
||||
'trump broken': False, 'round history': [], 'bid': 0, 'partner': 0,
|
||||
'partner_reveal': False, 'defender': {'target': 0, 'wins': 0},
|
||||
'partner reveal': False, 'defender': {'target': 0, 'wins': 0},
|
||||
'attacker': {'target': 0, 'wins': 0}}
|
||||
self.current_round = 0
|
||||
|
||||
|
@ -169,7 +170,6 @@ class Table:
|
|||
while self.current_round < 14:
|
||||
self.play_a_round()
|
||||
self.current_round += 1
|
||||
pass
|
||||
else:
|
||||
self.reset_game()
|
||||
self.game_state = GameState.DEALING
|
||||
|
@ -213,6 +213,7 @@ class Table:
|
|||
current_player %= 4
|
||||
print("Player {0:d}".format(current_player))
|
||||
self.table_status["partner"] = self.players[current_player].make_decision(self.game_state, 1)
|
||||
self.table_status['partner reveal'] = False
|
||||
self.table_status["trump suit"] = self.table_status["bid"] % 10
|
||||
self.table_status["trump broken"] = False
|
||||
self.table_status['played cards'] = [0, 0, 0, 0]
|
||||
|
@ -236,19 +237,49 @@ class Table:
|
|||
self.players[current_player].role = PlayerRole.ATTACKER
|
||||
|
||||
def play_a_round(self):
|
||||
if self.current_round < 13:
|
||||
# TODO: Starting from the leading player, make a play following the rules
|
||||
# Starting from the leading player, make a play following the rules
|
||||
# Subsequent player make their plays
|
||||
# Once all player played, determine the winner
|
||||
# Clean up the cards, set the leading player, update score, repeat
|
||||
current_player = self.table_status['leading player']
|
||||
card = self.players[current_player].make_decision(self.game_state, 0)
|
||||
self.table_status["played cards"][current_player] = card.value
|
||||
leading_card = self.players[current_player].make_decision(self.game_state, 0)
|
||||
self.table_status["played cards"][current_player] = leading_card.value
|
||||
self.players_playzone[current_player].add_card(leading_card)
|
||||
|
||||
for _ in range(3):
|
||||
current_player += 1
|
||||
current_player %= 4
|
||||
card = self.players[current_player].make_decision(self.game_state, 1)
|
||||
self.players_playzone[current_player].add_card(card)
|
||||
self.table_status["played cards"][current_player] = card.value
|
||||
|
||||
if not self.table_status['partner reveal']:
|
||||
if card.value == self.table_status['partner']
|
||||
self.table_status['partner reveal'] = True
|
||||
|
||||
card_suits = [card.suit() for card in self.table_status["played cards"]]
|
||||
card_nums = [card.number() for card in self.table_status["played cards"]]
|
||||
trumps = [suit==self.table_status['trump suit'] for suit in card_suits]
|
||||
trump_played = any(trumps)
|
||||
follow_suits = [suit==leading_card.suit() for suit in card_suits]
|
||||
valid_nums = [card_nums[i] * (( follow_suits[i] and not trump_played) or trumps[i]) for i in range(4)]
|
||||
|
||||
if not self.table_status['trump broken']:
|
||||
if trump_played:
|
||||
self.table_status['trump broken'] = True
|
||||
|
||||
winning_player = valid_nums.index(max(valid_nums))
|
||||
for deck in self.players_playzone:
|
||||
self.discard_deck.append(deck.remove_card())
|
||||
|
||||
if winning_player.role == PlayerRole.DEFENDER:
|
||||
self.table_status['defender']['wins'] += 1
|
||||
else:
|
||||
self.table_status['attacker']['wins'] += 1
|
||||
|
||||
self.table_status['leading player'] = winning_player
|
||||
self.table_status['round history'].append(copy.copy(self.table_status["played cards"]))
|
||||
|
||||
def reset_game(self):
|
||||
for player in self.players:
|
||||
print(len(player.cards))
|
||||
|
@ -333,6 +364,7 @@ class Player(cards.Deck):
|
|||
print("Please enter integer only")
|
||||
|
||||
def make_a_play(self):
|
||||
# TODO: Write the procedure of selecting a card
|
||||
return 1
|
||||
|
||||
def view_last_round(self):
|
||||
|
|
Loading…
Reference in New Issue