Set up the player stats lines
parent
b1e1656033
commit
91dd14b701
4
main.py
4
main.py
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@ -27,6 +27,10 @@ class GameScreen(view.PygView):
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for i, announcer_line in enumerate(self.table.announcer_line):
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self.screen.blit(announcer_line, (self.table.announcer_x,
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self.table.announcer_y+self.table.announcer_height*i/3))
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for i, player_stats in enumerate(self.table.player_stats):
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for j, stats_line in enumerate(player_stats):
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self.screen.blit(stats_line, (self.table.player_stats_x[i],
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self.table.player_stats_y[i]+self.table.stats_height*j/3))
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pygame.display.flip()
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37
players.py
37
players.py
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@ -70,6 +70,9 @@ class Table:
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self.width = width
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self.height = height
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self.table_font = pygame.font.SysFont("None", 30)
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self.player_font = pygame.font.SysFont("None", 20)
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# For gameplay
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self.game_state = GameState.DEALING
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self.current_round = 0
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@ -102,11 +105,6 @@ class Table:
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spacing = 20
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for i in range(4):
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#if i == 0:
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# self.players.append(MainPlayer(playerx[i], playery[i],
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# l_deck, w_deck,
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# spacing))
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#else:
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vert = i % 2 == 1
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self.players.append(Player(playerx[i], playery[i],
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l_deck, w_deck,
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@ -117,7 +115,6 @@ class Table:
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self.players[i].add_ai(ai.RandomAI(self.table_status))
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playfield_margins = 10
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margins_with_w_deck = w_deck + playfield_margins
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playfield_x = margins_with_w_deck
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@ -133,9 +130,29 @@ class Table:
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playfield_y + (playfield_height - margins_with_w_deck) // 2,
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playfield_y,
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playfield_y + (playfield_height - margins_with_w_deck) // 2)
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stats_width = 100
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self.stats_height = 100
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self.player_stats_x = ((self.width - l_deck) // 2,
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w_deck,
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(self.width + l_deck) // 2 - stats_width,
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self.width - w_deck - stats_width)
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self.player_stats_y = ((self.height - w_deck - self.stats_height),
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w_deck,
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w_deck,
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self.height - w_deck - self.stats_height)
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self.player_stats = [[], [], [], []]
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for i in range(4):
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self.players_playzone.append(cards.Deck(playdeckx[i], playdecky[i],
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w_deck, w_deck, 0))
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for j in range(3):
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self.player_stats[i].append(pygame.Surface((stats_width, self.stats_height/3), pygame.SRCALPHA))
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self.update_player_stats(i)
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announcer_margins = 5
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announcer_spacing = announcer_margins + w_deck
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@ -150,7 +167,7 @@ class Table:
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self.announcer_line.append(surf)
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self.table_font = pygame.font.SysFont("None", 30)
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#self.write_message("Testing....")
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self.ongoing = False
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@ -169,6 +186,12 @@ class Table:
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self.update_table.emit()
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time.sleep(delay_time)
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def update_player_stats(self, player_num):
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for i, stats_line in enumerate(self.player_stats[player_num]):
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stats_line.fill((255, 255, 255, 255))
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rendered_text = self.player_font.render("test", True, (255, 0, 255)).convert_alpha()
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stats_line.blit(rendered_text, (0, 0))
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def get_pos(self):
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return self.x, self.y
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