Fix some bugs in bidding proces
parent
7361998aed
commit
ed90a50e49
24
cards.py
24
cards.py
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@ -54,10 +54,10 @@ class Card(pygame.sprite.Sprite):
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return self.x, self.y
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def suit(self):
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return self.value // 100
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return get_card_suit(self.value)
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def number(self):
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return self.value % 100
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return get_card_number(self.value)
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def value_info(self):
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return self.suit(), self.number()
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@ -202,6 +202,11 @@ class Deck():
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values.append(card.value)
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return values
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def check_card_in(self):
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# TODO: Write a function to check if card is in the deck
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# and return bool with position of card
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pass
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class PlayerDeck(Deck):
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# TODO: Maybe merge with Regular Deck
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@ -232,10 +237,23 @@ def prepare_playing_cards(width, height):
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for i in range(4):
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for j in range(13):
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all_cards.append(Card(0, 0, width, height, (i+1)*100 + j+1, image_data=card_img))
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all_cards.append(Card(0, 0, width, height, (i+1)*100 + j+2, image_data=card_img))
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return all_cards
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def card_check(value):
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return 1 <= get_card_suit(value) <= 4 \
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and 2 <= get_card_number(value) <= 14
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def get_card_suit(value):
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return value // 100
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def get_card_number(value):
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return value % 100
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class test_screen(view.PygView):
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def __init__(self, *args, **kwargs):
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170
players.py
170
players.py
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@ -8,6 +8,9 @@ from enum import Enum
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NUM_OF_PLAYERS = 4
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STARTING_HAND = 13
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HIGHEST_CARD = 414
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LOWEST_CARD = 102
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class GameState(Enum):
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DEALING = 0
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@ -16,6 +19,10 @@ class GameState(Enum):
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PLAYING = 3
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ENDING = 4
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class PlayerRole(Enum):
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UNKNOWN = 0
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ATTACKER = 1
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DEFENDER = 2
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class Table:
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"""
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@ -63,8 +70,12 @@ class Table:
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self.game_state = GameState.DEALING
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self.players = []
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self.players_playzone = []
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self.table_status = {'played cards': [0,0,0,0], 'leading player': 0, 'trump suit': 1,
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'trump broken': False, 'round history': [], 'bid': 0, 'partner': 0}
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self.table_status = {'played cards': [0, 0, 0, 0], 'leading player': 0, 'trump suit': 1,
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'trump broken': False, 'round history': [], 'bid': 0, 'partner': 0,
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'partner_reveal': False}
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self.team_status = {'defender': {'target': 0, 'wins': 0},
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'attacker': {'target': 0, 'wins': 0}}
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self.current_round = 0
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self.background = pygame.Surface((self.width, self.height))
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self.background.fill(clear_colour)
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@ -138,76 +149,92 @@ class Table:
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def start_game(self):
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#while(True):
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if self.game_state == GameState.DEALING:
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if self.discard_deck:
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for i in range(10):
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random.shuffle(self.discard_deck)
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for player in self.players:
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for i in range(STARTING_HAND):
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player.add_card(self.discard_deck.pop())
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self.update_table.emit()
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self.shuffle_and_deal()
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print("Shuffle Complete!")
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self.game_state = GameState.POINT_CHECK
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elif self.game_state == GameState.POINT_CHECK:
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reshuffle = False
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for player in self.players:
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print(player.get_card_points())
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if player.get_card_points() < 4:
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if input("Reshuffle?").lower() == 'y':
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reshuffle = True
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self.game_state = GameState.ENDING
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print('Reshuffle Initiated!')
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break
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if not reshuffle:
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self.game_state = GameState.BIDDING
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if self.check_reshuffle():
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print('Reshuffle Initiated!')
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self.game_state = GameState.ENDING
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else:
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print('No Reshuffle needed!')
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self.game_state = GameState.BIDDING
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elif self.game_state == GameState.BIDDING:
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print("Start to Bid")
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current_player = random.randint(1, NUM_OF_PLAYERS) - 1
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print("Starting Player: {0:d}".format(current_player))
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passes = 0
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self.table_status["bid"] = 11 # Lowest Bid: 1 Club
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current_player += 1
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current_player %= 4
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while passes< NUM_OF_PLAYERS - 1:
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print("Player {0:d}".format(current_player))
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print("Current Bid: {0:d}".format(self.table_status["bid"]))
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print("Passes: {0:d}".format(passes))
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player_bid = self.players[current_player].make_decision(self.game_state, 0)
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if not player_bid: # think about the format of output
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passes += 1
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else:
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self.table_status["bid"] = player_bid
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if player_bid == 75: # Highest bid: 7 NoTrump
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passes = 0
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current_player += 1
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current_player %= 4
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print("Player {0:d}".format(current_player))
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# TODO: check for valid card call, maybe a function in player?
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self.table_status["partner"] = self.players[current_player].make_decision(self.game_state, 1)
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self.table_status["trump suit"] = self.table_status["bid"] % 10
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self.table_status["trump broken"] = False
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self.table_status['played cards'] = [0, 0, 0, 0]
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if self.table_status['trump suit'] == 5:
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self.table_status["leading player"] = current_player
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else:
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self.table_status["leading player"] = current_player + 1
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print('Bidding Complete')
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print(self.table_status)
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self.start_bidding()
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self.game_state = GameState.ENDING
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elif self.game_state == GameState.PLAYING:
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pass
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else:
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for player in self.players:
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print(len(player.cards))
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while not player.is_empty():
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self.discard_deck.append(player.remove_card())
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print(len(self.discard_deck))
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self.reset_game()
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self.game_state = GameState.DEALING
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def shuffle_and_deal(self):
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if self.discard_deck:
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for i in range(10):
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random.shuffle(self.discard_deck)
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for player in self.players:
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for i in range(STARTING_HAND):
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player.add_card(self.discard_deck.pop())
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self.update_table.emit()
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def check_reshuffle(self):
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for player in self.players:
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print(player.get_card_points())
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if player.get_card_points() < 4:
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if input("Reshuffle?").lower() == 'y':
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return True
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def start_bidding(self):
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current_player = random.randint(1, NUM_OF_PLAYERS) - 1
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print("Starting Player: {0:d}".format(current_player))
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passes = 0
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self.table_status["bid"] = 11 # Lowest Bid: 1 Club
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current_player += 1
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current_player %= 4
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while passes < NUM_OF_PLAYERS - 1:
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print("Player {0:d}".format(current_player))
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print("Current Bid: {0:d}".format(self.table_status["bid"]))
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print("Passes: {0:d}".format(passes))
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player_bid = self.players[current_player].make_decision(self.game_state, 0)
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if not player_bid: # think about the format of output
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passes += 1
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else:
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self.table_status["bid"] = player_bid
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passes = 0
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if player_bid == 75: # Highest bid: 7 NoTrump
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break
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current_player += 1
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current_player %= 4
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print("Player {0:d}".format(current_player))
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self.table_status["partner"] = self.players[current_player].make_decision(self.game_state, 1)
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self.table_status["trump suit"] = self.table_status["bid"] % 10
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self.table_status["trump broken"] = False
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self.table_status['played cards'] = [0, 0, 0, 0]
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if self.table_status['trump suit'] == 5:
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self.table_status["leading player"] = current_player
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else:
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self.table_status["leading player"] = current_player + 1
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print('Bidding Complete')
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print(self.table_status)
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self.team_status['defender']['target'] = self.table_status["bid"] // 10 + 6
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self.team_status['attacker']['target'] = 14 - self.team_status['defender']['target']
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# TODO: Check who has the partner card and assign the role
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def play_a_round(self):
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pass
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def reset_game(self):
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for player in self.players:
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print(len(player.cards))
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while not player.is_empty():
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self.discard_deck.append(player.remove_card())
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print(len(self.discard_deck))
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self.update_table.emit()
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class Player(cards.Deck):
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"""
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@ -227,6 +254,7 @@ class Player(cards.Deck):
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def __init__(self, *args, ai_component=None, **kwargs):
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super().__init__(*args, **kwargs)
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self.role = PlayerRole.UNKNOWN
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self.AI = ai_component
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self.table_status = None # This is found in Table and updated through Table
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@ -243,9 +271,9 @@ class Player(cards.Deck):
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def make_a_bid(self):
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while True:
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bid = input("Please input a bid in the format 'number' + 'suit' \n"
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" To pass, enter nothing. \n"
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"i.e. 42 is 4 Diamond, 65 is 6 No Trump \n "
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"Suit Number: 1-Club 2-Diamond 3-Hearts 4-Spades 5-NoTrump\n")
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" To pass, enter nothing. \n"
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"i.e. 42 is 4 Diamond, 65 is 6 No Trump \n "
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"Suit Number: 1-Club 2-Diamond 3-Hearts 4-Spades 5-NoTrump\n")
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if not bid:
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return 0
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@ -253,25 +281,35 @@ class Player(cards.Deck):
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bid = int(bid)
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except ValueError:
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print("Please enter integer only")
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if self.table_status["bid"] < bid <= 75:
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if self.table_status["bid"] < bid and self.bid_check(bid):
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return bid
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else:
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if bid > 75:
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print("You cannot bid beyond 7 No Trump")
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else:
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print("The bid is lower than the current bid. Please bid higher or pass.")
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print("Invalid bid")
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@staticmethod
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def bid_check(value):
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rounds = value // 10
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suit = value % 10
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return rounds <= 5 and 1 <= suit <= 5
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def call_partner(self):
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current_card_values = self.get_deck_values()
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while True:
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partner = input("Please call your partner card. Enter suit number + card number\n"
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"i.e 412 is Spade Queen, 108 is Clubs 8, 314 is Hearts Ace\n")
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# TODO: Input scrubbing please
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if partner in current_card_values:
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print("Please call a card outside of your hand")
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else:
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return partner
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try:
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partner = int(partner)
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if partner in current_card_values:
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print("Please call a card outside of your hand")
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elif cards.card_check(partner):
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return partner
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else:
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print("Invalid card call")
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except ValueError:
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print("Please enter integer only")
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def make_a_play(self):
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pass
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