sadpmpk closed issue sadpmpk/HATPC#19
Extend grid movement to allow infinite movementsadpmpk commented on issue sadpmpk/HATPC#7
Unit Test AABB collision functionsadded with d455cbc6b9
sadpmpk pushed to main at sadpmpk/HATPC
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d455cbc6b9 Add test for AABB collision functions
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ca621bf798 Integrate CMocka to do unit testing
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sadpmpk commented on issue sadpmpk/HATPC#5
Try out CMockAI'll stick with it
sadpmpk opened issue sadpmpk/HATPC#24
Add active field to activate movementsadpmpk commented on issue sadpmpk/HATPC#3
Add horizontal sliding to boulderResolve with 6005d3f490
sadpmpk pushed to main at sadpmpk/HATPC
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6005d3f490 Allow boulder to gridmove after a gridmove
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a63daa2f81 Adjust movement to be a little 'responsive'
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efa0035351 Add a point check for moveables before gridmoving
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sadpmpk closed issue sadpmpk/HATPC#1
Delay gravity effect for crates and boulderssadpmpk commented on issue sadpmpk/HATPC#1
Delay gravity effect for crates and bouldersadded with 371e6fcbdf
sadpmpk pushed to main at sadpmpk/HATPC
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371e6fcbdf Add delay to global external forces for entities
sadpmpk commented on issue sadpmpk/HATPC#6
Improve crushing logicResolved with commit 9e60d0fb89
sadpmpk pushed to main at sadpmpk/HATPC
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a1101cd951 Add player respawn system
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9e60d0fb89 Improve crushing logic
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ae67ba4710 Improve ladder mechanics
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sadpmpk commented on issue sadpmpk/HATPC#6
Improve crushing logiclol, be more simple: edge check up and down + left and right. If either pair has collision on both direction, crush.
sadpmpk opened issue sadpmpk/HATPC#21
Spawn hitbox when arrow is destroyed