Add camera lookahead when falling
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ae730ce029
commit
0a4c700bf6
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@ -1821,6 +1821,7 @@ void camera_update_system(Scene_t* scene)
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if (p_ctransform->position.y >= data->camera.base_y)
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{
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data->camera.target_pos.y = p_ctransform->position.y;
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data->camera.target_pos.y += p_ctransform->velocity.y * 0.2;
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}
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}
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data->camera.target_pos.x = Clamp(data->camera.target_pos.x, data->game_rec.width / 2,
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