Add halfrec rendering for spikes
parent
5b7ed2f3e5
commit
1c64b1cc27
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@ -44,18 +44,21 @@ ENUMIDS_TILETYPE_MAPPING = {
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'Urchin': 25,
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}
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REC_DRAW_FUNCTION = lambda ctx,x,y,s,c : ctx.rectangle(((x,y), (x+s, y+s)), c)
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HALFREC_DRAW_FUNCTION = lambda ctx,x,y,s,c : ctx.rectangle(((x,y), (x+s, y+s//2)), c)
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REC_DRAW_FUNCTION = lambda ctx,x,y,s,c : ctx.rectangle(((x,y), (x+s-1, y+s-1)), c)
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UPHALFREC_DRAW_FUNCTION = lambda ctx,x,y,s,c : ctx.rectangle(((x,y), (x+s-1, y+s//2-1)), c)
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DOWNHALFREC_DRAW_FUNCTION = lambda ctx,x,y,s,c : ctx.rectangle(((x, y+s//2), (x+s-1,y+s-1)), c)
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LEFTHALFREC_DRAW_FUNCTION = lambda ctx,x,y,s,c : ctx.rectangle(((x,y), (x+s//2-1, y+s-1)), c)
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RIGHTHALFREC_DRAW_FUNCTION = lambda ctx,x,y,s,c : ctx.rectangle(((x+s//2,y), (x+s-1, y+s-1)), c)
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CIRCLE_DRAW_FUNCTION = lambda ctx,x,y,s,c : ctx.circle((x+s//2, y+s//2), s//2, c)
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TILETYPE_SHAPE_MAP = {
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'Solid': (REC_DRAW_FUNCTION, (0,0,0,255)),
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'WoodenPlat': (HALFREC_DRAW_FUNCTION, (128,64,0,255)),
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'WoodenPlat': (UPHALFREC_DRAW_FUNCTION, (128,64,0,255)),
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'Ladder': (REC_DRAW_FUNCTION, (214,141,64,255)),
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#'LSpike': 4,
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#'RSpike': 5,
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'USpike': (HALFREC_DRAW_FUNCTION, (64,0,0,255)),
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#'DSpike': 7,
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'LSpike': (LEFTHALFREC_DRAW_FUNCTION, (239,79,81,255)),
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'RSpike': (RIGHTHALFREC_DRAW_FUNCTION, (239,79,81,255)),
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'USpike': (UPHALFREC_DRAW_FUNCTION, (239,79,81,255)),
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'DSpike': (DOWNHALFREC_DRAW_FUNCTION, (239,79,81,255)),
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'EmptyWCrate': (REC_DRAW_FUNCTION, (160,117,48,255)),
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#'LArrowWCrate': 9,
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#'RArrowWCrate': 10,
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@ -70,7 +73,6 @@ TILETYPE_SHAPE_MAP = {
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#'BombMCrate': 19,
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'Boulder': (CIRCLE_DRAW_FUNCTION, (45,45,45,255)),
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#'Runner': 21,
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#'Player': 22,
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'Player': (REC_DRAW_FUNCTION, (255,0,255,255)),
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'Chest': (REC_DRAW_FUNCTION, (255,255,0,255)),
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'Exit': (REC_DRAW_FUNCTION, (0,255,0,255)),
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@ -124,7 +126,7 @@ converted_filename = '.'.join(fileparts)
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TILE_SIZE = 8
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# Each level should be packed as: [width, 2 bytes][height, 2 bytes][tile_type,entity,water,padding 1,1,1,1 bytes][tile_type,entity,water,padding 1,1,1,1 bytes]...
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# Then loop the levels. Read the layerIndstances
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for level in all_levels[3:4]:
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for level in all_levels[17:18]:
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n_chests : int = 0
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# Search for __identifier for the level layout
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level_name = ""
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@ -171,7 +173,8 @@ for level in all_levels[3:4]:
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else:
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print(ids_tiletype_map[tile["t"]], "is not mapped");
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except Exception as e:
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print("Error on tile", i, x, y)
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print("Error on tile", x, y)
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render_ctx.circle((x,y), 2,(255,0,0,255))
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print(e)
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lvl_render.show()
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#for i, water_level in enumerate(water_layout["intGridCsv"]):
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@ -192,9 +195,6 @@ for level in all_levels[3:4]:
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# tiles_info[y*width + x][0] += spd_encoding
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break
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#for y in range(height):
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# for x in range(width):
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# print(tiles_info[y*width + x], end=" ")
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