Fix instructions not rendering correctly
parent
21e37a328e
commit
251360ca3e
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@ -101,6 +101,7 @@ static void level_scene_render_func(Scene_t* scene)
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selection_rec.x + current_spawn_selection * SELECTION_TILE_SIZE, selection_rec.y,
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selection_rec.x + current_spawn_selection * SELECTION_TILE_SIZE, selection_rec.y,
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SELECTION_TILE_SIZE, SELECTION_TILE_SIZE, GREEN
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SELECTION_TILE_SIZE, SELECTION_TILE_SIZE, GREEN
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);
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);
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DrawText("R to reset the map, Q/E to cycle the selection,\nF to toggle metal crates. T to toggle crate spawn behaviour\nB to toggle grid, V to set spawn point", selection_rec.x, selection_rec.y + selection_rec.height + 2, 14, BLACK);
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draw_pos.x = game_rec.x + (MAX_SPAWN_TYPE + 1) * SELECTION_TILE_SIZE;
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draw_pos.x = game_rec.x + (MAX_SPAWN_TYPE + 1) * SELECTION_TILE_SIZE;
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sprintf(buffer, "Selection: %s", get_spawn_selection_string(current_spawn_selection));
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sprintf(buffer, "Selection: %s", get_spawn_selection_string(current_spawn_selection));
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@ -1196,8 +1197,6 @@ void init_sandbox_scene(LevelScene_t* scene)
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draw_pos.x += SELECTION_TILE_SIZE;
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draw_pos.x += SELECTION_TILE_SIZE;
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}
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}
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draw_pos.y += SELECTION_TILE_SIZE + 2;
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DrawText("R to reset the map, Q/E to cycle the selection,\nF to toggle metal crates. T to toggle crate spawn behaviour\nB to toggle grid, V to set spawn point", 0, draw_pos.y, 14, BLACK);
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EndTextureMode();
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EndTextureMode();
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