Fix instructions not rendering correctly
parent
21e37a328e
commit
251360ca3e
|
@ -101,6 +101,7 @@ static void level_scene_render_func(Scene_t* scene)
|
|||
selection_rec.x + current_spawn_selection * SELECTION_TILE_SIZE, selection_rec.y,
|
||||
SELECTION_TILE_SIZE, SELECTION_TILE_SIZE, GREEN
|
||||
);
|
||||
DrawText("R to reset the map, Q/E to cycle the selection,\nF to toggle metal crates. T to toggle crate spawn behaviour\nB to toggle grid, V to set spawn point", selection_rec.x, selection_rec.y + selection_rec.height + 2, 14, BLACK);
|
||||
|
||||
draw_pos.x = game_rec.x + (MAX_SPAWN_TYPE + 1) * SELECTION_TILE_SIZE;
|
||||
sprintf(buffer, "Selection: %s", get_spawn_selection_string(current_spawn_selection));
|
||||
|
@ -1196,8 +1197,6 @@ void init_sandbox_scene(LevelScene_t* scene)
|
|||
draw_pos.x += SELECTION_TILE_SIZE;
|
||||
}
|
||||
|
||||
draw_pos.y += SELECTION_TILE_SIZE + 2;
|
||||
DrawText("R to reset the map, Q/E to cycle the selection,\nF to toggle metal crates. T to toggle crate spawn behaviour\nB to toggle grid, V to set spawn point", 0, draw_pos.y, 14, BLACK);
|
||||
|
||||
|
||||
EndTextureMode();
|
||||
|
|
Loading…
Reference in New Issue