Add static water surface
parent
595b778066
commit
2946921edc
|
@ -537,6 +537,7 @@ static void render_editor_game_scene(Scene_t* scene)
|
|||
|
||||
execute_render(&data->render_manager);
|
||||
|
||||
const Color water_colour = ColorAlpha(BLUE, 0.5);
|
||||
for (int tile_y = min.y; tile_y < max.y; tile_y++)
|
||||
{
|
||||
for (int tile_x = min.x; tile_x < max.x; tile_x++)
|
||||
|
@ -586,7 +587,7 @@ static void render_editor_game_scene(Scene_t* scene)
|
|||
int bot_line = y + TILE_SIZE - tilemap.tiles[i].water_level * WATER_BBOX_STEP - SURFACE_THICKNESS / 2;
|
||||
if (up >= 0 && tilemap.tiles[up].wet)
|
||||
{
|
||||
DrawLineEx((Vector2){x + TILE_SIZE / 2, y}, (Vector2){x + TILE_SIZE / 2, y + TILE_SIZE - tilemap.tiles[i].water_level * WATER_BBOX_STEP}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7));
|
||||
DrawLineEx((Vector2){x + TILE_SIZE / 2, y}, (Vector2){x + TILE_SIZE / 2, y + TILE_SIZE - tilemap.tiles[i].water_level * WATER_BBOX_STEP}, SURFACE_THICKNESS, water_colour);
|
||||
}
|
||||
|
||||
|
||||
|
@ -597,18 +598,18 @@ static void render_editor_game_scene(Scene_t* scene)
|
|||
{
|
||||
if (i % tilemap.width != 0 && tilemap.tiles[left].wet && (tilemap.tiles[bot].solid == SOLID || tilemap.tiles[bot-1].solid == SOLID))
|
||||
{
|
||||
DrawLineEx((Vector2){x, bot_line}, (Vector2){x + TILE_SIZE / 2, bot_line}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7));
|
||||
DrawLineEx((Vector2){x, bot_line}, (Vector2){x + TILE_SIZE / 2, bot_line}, SURFACE_THICKNESS, water_colour);
|
||||
}
|
||||
if (right % tilemap.width != 0 && tilemap.tiles[right].wet && (tilemap.tiles[bot].solid == SOLID || tilemap.tiles[bot+1].solid == SOLID))
|
||||
{
|
||||
DrawLineEx((Vector2){x + TILE_SIZE / 2, bot_line}, (Vector2){x + TILE_SIZE, bot_line}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7));
|
||||
DrawLineEx((Vector2){x + TILE_SIZE / 2, bot_line}, (Vector2){x + TILE_SIZE, bot_line}, SURFACE_THICKNESS, water_colour);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (tilemap.tiles[i].max_water_level < MAX_WATER_LEVEL)
|
||||
{
|
||||
DrawRectangleLinesEx((Rectangle){x, y, TILE_SIZE, TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5));
|
||||
DrawRectangleLinesEx((Rectangle){x, y, TILE_SIZE, TILE_SIZE}, 2.0, water_colour);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -616,6 +617,8 @@ static void render_editor_game_scene(Scene_t* scene)
|
|||
draw_particle_system(&scene->part_sys);
|
||||
|
||||
// Draw water tile
|
||||
Sprite_t* surface_spr = get_sprite(&scene->engine->assets, "wsurf");
|
||||
Vector2 surf_offset = get_anchor_offset(surface_spr->frame_size, AP_BOT_LEFT, false);
|
||||
for (int tile_y = min.y; tile_y < max.y; tile_y++)
|
||||
{
|
||||
for (int tile_x = min.x; tile_x < max.x; tile_x++)
|
||||
|
@ -625,7 +628,6 @@ static void render_editor_game_scene(Scene_t* scene)
|
|||
int y = tile_y * TILE_SIZE;
|
||||
|
||||
uint32_t water_height = tilemap.tiles[i].water_level * WATER_BBOX_STEP;
|
||||
Color water_colour = ColorAlpha(BLUE, 0.5);
|
||||
DrawRectangle(
|
||||
x,
|
||||
y + (TILE_SIZE - water_height),
|
||||
|
@ -633,6 +635,21 @@ static void render_editor_game_scene(Scene_t* scene)
|
|||
water_height,
|
||||
water_colour
|
||||
);
|
||||
|
||||
if (
|
||||
(tilemap.tiles[i].water_level > 0 && tilemap.tiles[i].water_level < tilemap.tiles->max_water_level)
|
||||
|| (
|
||||
(tilemap.tiles[i].water_level == tilemap.tiles->max_water_level)
|
||||
&& i >= tilemap.width
|
||||
&& tilemap.tiles[i - tilemap.width].water_level == 0
|
||||
&& !tilemap.tiles[i - tilemap.width].solid
|
||||
)
|
||||
)
|
||||
{
|
||||
Vector2 surf_pos = {x, y + (TILE_SIZE - water_height)};
|
||||
surf_pos = Vector2Subtract(surf_pos, surf_offset);
|
||||
draw_sprite_pro(surface_spr, 0, surf_pos, 0, false, (Vector2){1,1}, water_colour);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue