Slightly resize UI for spawning urchin

main
En Yi 2024-09-26 20:46:58 +08:00
parent ce0ca96c67
commit 9854654d61
1 changed files with 6 additions and 6 deletions

View File

@ -38,12 +38,12 @@ static bool metal_toggle = false;
static bool crate_activation = false; static bool crate_activation = false;
#define MAX_URCHIN_SPAWN_SPD 20 #define MAX_URCHIN_SPAWN_SPD 20
#define URCHIN_SPAWN_UI_RADIUS 40 #define URCHIN_SPAWN_UI_RADIUS 52
#define URCHIN_SPAWN_UI_DIVISION 10 #define URCHIN_SPAWN_UI_DIVISION 13
#define URCHIN_SPAWN_UI_N (URCHIN_SPAWN_UI_RADIUS / URCHIN_SPAWN_UI_DIVISION) #define URCHIN_SPAWN_UI_N (URCHIN_SPAWN_UI_RADIUS / URCHIN_SPAWN_UI_DIVISION)
#define URCHIN_SPAWN_ANGLE_DIVISION 45 #define URCHIN_SPAWN_ANGLE_DIVISION 45
#define URCHIN_SPAWN_UI_ANGLE_N (360 / URCHIN_SPAWN_ANGLE_DIVISION) #define URCHIN_SPAWN_UI_ANGLE_N (360 / URCHIN_SPAWN_ANGLE_DIVISION)
#define URCHIN_VELOCITY_SCALE 10 #define URCHIN_VELOCITY_SCALE 8
static Vector2 urchin_spawn_vec = {0,0}; static Vector2 urchin_spawn_vec = {0,0};
static Vector2 urchin_click_pos = {0,0}; static Vector2 urchin_click_pos = {0,0};
@ -850,8 +850,8 @@ static void toggle_block_system(Scene_t* scene, ActionType_t action, bool presse
Entity_t* p_ent = create_urchin(&scene->ent_manager); Entity_t* p_ent = create_urchin(&scene->ent_manager);
if (p_ent != NULL) if (p_ent != NULL)
{ {
p_ent->position.x = (tile_idx % tilemap.width) * tilemap.tile_size + (tilemap.tile_size >> 1); p_ent->position.x = (tile_idx % tilemap.width) * tilemap.tile_size;
p_ent->position.y = (tile_idx / tilemap.width) * tilemap.tile_size + (tilemap.tile_size >> 1); p_ent->position.y = (tile_idx / tilemap.width) * tilemap.tile_size;
CTransform_t* p_ct = get_component(p_ent, CTRANSFORM_COMP_T); CTransform_t* p_ct = get_component(p_ent, CTRANSFORM_COMP_T);
p_ct->velocity = Vector2Scale(urchin_spawn_vec, URCHIN_VELOCITY_SCALE); p_ct->velocity = Vector2Scale(urchin_spawn_vec, URCHIN_VELOCITY_SCALE);
} }
@ -1268,7 +1268,7 @@ void init_sandbox_scene(LevelScene_t* scene)
scene->data.tilemap.tiles = all_tiles; scene->data.tilemap.tiles = all_tiles;
init_level_scene_data( init_level_scene_data(
&scene->data, MAX_N_TILES, all_tiles, &scene->data, MAX_N_TILES, all_tiles,
(Rectangle){25, 25, VIEWABLE_EDITOR_MAP_WIDTH*TILE_SIZE, VIEWABLE_EDITOR_MAP_HEIGHT*TILE_SIZE} (Rectangle){10, 10, VIEWABLE_EDITOR_MAP_WIDTH*TILE_SIZE, VIEWABLE_EDITOR_MAP_HEIGHT*TILE_SIZE}
); );
scene->data.sm.state_functions[LEVEL_STATE_STARTING] = at_level_start; scene->data.sm.state_functions[LEVEL_STATE_STARTING] = at_level_start;
scene->data.sm.state_functions[LEVEL_STATE_RUNNING] = NULL; scene->data.sm.state_functions[LEVEL_STATE_RUNNING] = NULL;