Fix ladder not one-way on destruction

scene_man
En Yi 2023-11-15 23:32:10 +08:00
parent 7dd4c8413b
commit a9939200b7
1 changed files with 1 additions and 4 deletions

View File

@ -67,10 +67,7 @@ static inline void destroy_tile(LevelSceneData_t* lvl_data, unsigned int tile_id
play_particle_emitter(&scene->part_sys, &emitter);
}
tilemap.tiles[tile_idx].tile_type = EMPTY_TILE;
tilemap.tiles[tile_idx].solid = NOT_SOLID;
tilemap.tiles[tile_idx].moveable = true;
change_a_tile(&tilemap, tile_idx, EMPTY_TILE);
}
// ------------------------- Collision functions ------------------------------------