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README.md
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README.md
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# Some Game Engine
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# Some Game Engine
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**Spriteless sandbox demo here**: [link](https://sadpumpkin.itch.io/somegameengine)
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An attempt to create a game with the ECS architecture in C. This is mostly a learning experience about what goes into a game engine.
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An attempt to create a game with the ECS architecture in C. This is mostly a learning experience about what goes into a game engine.
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The goal of the project is to make a game similar to Hannah and The Pirate Caves from Neopets. I thought that's a nice game to aim for, plus I have fond memories of it. It is not a full-on remake!
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The goal of the project is to make a game similar to Hannah and The Pirate Caves from Neopets. I thought that's a nice game to aim for, plus I have fond memories of it. It is not a full-on remake!
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## Implementation Notes
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## Implementation Notes
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As mentioned, this is mostly a learning experience, so certain things are implemented for the sake of learning. However, there are certain things that I didn't bother with because dealing with them will open up another can of worms. Either that or I find it too large of a feature to implement on my own without hating my existance. For these, I will use libraries.
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As mentioned, this is mostly a learning experience, so certain things are implemented for the sake of learning. However, there are certain things that I didn't bother with because dealing with them will open up another can of worms. Either that or I find it too large of a feature to implement on my own without hating my existance. For these, I will use libraries.
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As this point of time (28/5/2023), these are the things I won't bother for now:
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As this point of time (20/8/2023), these are the things I won't bother for now:
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- Game rendering: I remember dealing with OpenGL for a little bit and it being a not-so-pleasant experience. This is also a large topic on its own too.
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- Game rendering: I remember dealing with OpenGL for a little bit and it being a not-so-pleasant experience. This is also a large topic on its own too.
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- Camera System: This is an interesting one. I would really like to implement this. However, this is sort of tied to game rendering, so no.
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- Camera System: This is an interesting one. I would really like to implement this. However, this is sort of tied to game rendering, so no.
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- Windows and raw input handling: Not keen on this.
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- Windows and raw input handling: Not keen on this.
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- GUI: I'm not about to roll my own GUI library for this.
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- GUI: I'm not about to roll my own GUI library for this.
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- Data structures: Will only do it for specific reasons. Otherwise, use a library.
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- Data structures: Will only do it for specific reasons. Otherwise, use a library.
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- Level editor: ... no. This is more towards GUI design which I'm not currently keen on.
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Libraries used:
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Libraries/Tools used:
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- _raylib_ \[[link](https://github.com/raysan5/raylib)\] + _raygui_ \[[link](https://github.com/raysan5/raygui)\]: MVP of this project. Basically the backbone of the game. I've use it for some past projects and it's always a pleasant experience. Can recommend!
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- _raylib_ \[[link](https://github.com/raysan5/raylib)\] + _raygui_ \[[link](https://github.com/raysan5/raygui)\]: MVP of this project. Basically the backbone of the game. I've use it for some past projects and it's always a pleasant experience. Can recommend!
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- _sc_ \[[link](https://github.com/tezc/sc)\]: For data structures. The library targets server backend usage, so it might not be the most suitable usage, and is likely to be replaced. However, it has been a good experience using this library, so no complaints from me.
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- _sc_ \[[link](https://github.com/tezc/sc)\]: For data structures. The library targets server backend usage, so it might not be the most suitable usage, and is likely to be replaced. However, it has been a good experience using this library, so no complaints from me.
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- _LDtk_ \[[link](https://ldtk.io/)\]: A nice level editor. I haven't use it to its fullest extent, but definitely having a good experience so far.
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## Progress
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## Progress
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The engine features:
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The engine features:
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- AABB collision system + Grid-based Broad phase collision detection
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- AABB collision system + Grid-based Broad phase collision detection
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- Scene management and transition
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- Scene management and transition
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- Assets management and sprite transition
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- Assets management and sprite transition
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- Simple level loading
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Game progress:
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Current progress:
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- Simple main menu + sandbox scenes
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- Simple main menu + sandbox scenes
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- Player movement
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- Player movement
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- Tiles: Solid tiles, water, One-way platforms and ladders
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- Tiles: Solid tiles, water, One-way platforms and ladders
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- Crates
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- Crates: wooden and metal
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- Arrows and dynamites
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- Water filling
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- Demo level pack loading
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## Build Instruction
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## Build Instruction
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1. Build and install raylib.
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1. Build and install raylib.
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