Rename assets rres file
parent
fdd5bba0f9
commit
f1ce952edb
|
@ -22,6 +22,6 @@
|
||||||
|
|
||||||
#define MAX_TILE_TYPES 16
|
#define MAX_TILE_TYPES 16
|
||||||
#define N_TAGS 10
|
#define N_TAGS 10
|
||||||
#define N_COMPONENTS 20
|
#define N_COMPONENTS 16
|
||||||
#define MAX_COMP_POOL_SIZE MAX_ENTITIES
|
#define MAX_COMP_POOL_SIZE MAX_ENTITIES
|
||||||
#endif // _ENGINE_CONF_H
|
#endif // _ENGINE_CONF_H
|
||||||
|
|
4
main.c
4
main.c
|
@ -33,8 +33,8 @@ int main(void)
|
||||||
load_from_infofile("res/assets.info.raw", &engine.assets);
|
load_from_infofile("res/assets.info.raw", &engine.assets);
|
||||||
init_player_creation("res/player_spr.info", &engine.assets);
|
init_player_creation("res/player_spr.info", &engine.assets);
|
||||||
#else
|
#else
|
||||||
load_from_rres("res/myresources.rres", &engine.assets);
|
load_from_rres("res/assets.rres", &engine.assets);
|
||||||
init_player_creation_rres("res/myresources.rres", "player_spr.info", &engine.assets);
|
init_player_creation_rres("res/assets.rres", "player_spr.info", &engine.assets);
|
||||||
#endif
|
#endif
|
||||||
init_item_creation(&engine.assets);
|
init_item_creation(&engine.assets);
|
||||||
|
|
||||||
|
|
|
@ -254,4 +254,4 @@ for l, level in enumerate(all_levels):
|
||||||
|
|
||||||
lvl_render = Image.alpha_composite(lvl_render, water_render)
|
lvl_render = Image.alpha_composite(lvl_render, water_render)
|
||||||
lvl_render.save("preview.png")
|
lvl_render.save("preview.png")
|
||||||
lvl_render.show()
|
#lvl_render.show()
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
|
|
||||||
sed 's|res/||g' assets.info.raw > assets.info
|
sed 's|res/||g' $1 > assets.info
|
||||||
./rres_packer
|
./rres_packer
|
||||||
mv ../web/res/myresources.rres ../web/res/myresources.rres.old
|
mv ../web/res/assets.rres ../web/res/assets.rres.old
|
||||||
cp ./myresources.rres ../web/res/
|
cp ./assets.rres ../web/res/
|
||||||
|
|
|
@ -236,7 +236,7 @@ typedef enum AssetInfoType
|
||||||
|
|
||||||
int main(void)
|
int main(void)
|
||||||
{
|
{
|
||||||
FILE *rresFile = fopen("myresources.rres", "wb");
|
FILE *rresFile = fopen("assets.rres", "wb");
|
||||||
|
|
||||||
// Define rres file header
|
// Define rres file header
|
||||||
// NOTE: We are loading 4 files that generate 5 resource chunks to save in rres
|
// NOTE: We are loading 4 files that generate 5 resource chunks to save in rres
|
||||||
|
|
|
@ -46,11 +46,11 @@ int main(void)
|
||||||
SetTargetFPS(60);
|
SetTargetFPS(60);
|
||||||
|
|
||||||
#ifndef NDEBUG
|
#ifndef NDEBUG
|
||||||
load_from_infofile("res/assets.info.raw", &engine.assets);
|
load_from_infofile("res/editor_assets.info.raw", &engine.assets);
|
||||||
init_player_creation("res/player_spr.info", &engine.assets);
|
init_player_creation("res/player_spr.info", &engine.assets);
|
||||||
#else
|
#else
|
||||||
load_from_rres("res/myresources.rres", &engine.assets);
|
load_from_rres("res/assets.rres", &engine.assets);
|
||||||
init_player_creation_rres("res/myresources.rres", "player_spr.info", &engine.assets);
|
init_player_creation_rres("res/assets.rres", "player_spr.info", &engine.assets);
|
||||||
#endif
|
#endif
|
||||||
init_item_creation(&engine.assets);
|
init_item_creation(&engine.assets);
|
||||||
|
|
||||||
|
@ -85,7 +85,6 @@ int main(void)
|
||||||
emscripten_set_keydown_callback("#canvas", NULL, 1, keyDownCallback);
|
emscripten_set_keydown_callback("#canvas", NULL, 1, keyDownCallback);
|
||||||
emscripten_set_main_loop(update_loop, 0, 1);
|
emscripten_set_main_loop(update_loop, 0, 1);
|
||||||
#else
|
#else
|
||||||
puts("Regular main loop");
|
|
||||||
const float DT = 1.0f/60.0f;
|
const float DT = 1.0f/60.0f;
|
||||||
while(true)
|
while(true)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue