Fix crash on level loading

main
En Yi 2024-12-12 21:19:58 +08:00
parent 3408fb8086
commit f4a6d6c768
1 changed files with 2 additions and 2 deletions

View File

@ -238,7 +238,7 @@ bool load_level_tilemap(LevelScene_t* scene, unsigned int level_num)
uint8_t spd_encoding = lvl_map.tiles[i].tile_type - 25; uint8_t spd_encoding = lvl_map.tiles[i].tile_type - 25;
float angle = 45.0f / 180.0f * PI * ((spd_encoding >> 2) & 7); float angle = 45.0f / 180.0f * PI * ((spd_encoding >> 2) & 7);
float mag = 100 * (spd_encoding & 3); float mag = 75 * (spd_encoding & 3);
CTransform_t* p_ct = get_component(ent, CTRANSFORM_COMP_T); CTransform_t* p_ct = get_component(ent, CTRANSFORM_COMP_T);
p_ct->velocity = Vector2Scale( p_ct->velocity = Vector2Scale(
@ -338,7 +338,7 @@ void change_a_tile(TileGrid_t* tilemap, unsigned int tile_idx, TileType_t new_ty
tilemap->tiles[tile_idx].offset = (Vector2){0,tilemap->tile_size - SPIKE_HITBOX_SHORTSIDE}; tilemap->tiles[tile_idx].offset = (Vector2){0,tilemap->tile_size - SPIKE_HITBOX_SHORTSIDE};
tilemap->tiles[tile_idx].size = (Vector2){SPIKE_HITBOX_LONGSIDE, SPIKE_HITBOX_SHORTSIDE}; tilemap->tiles[tile_idx].size = (Vector2){SPIKE_HITBOX_LONGSIDE, SPIKE_HITBOX_SHORTSIDE};
} }
else if (tile_idx - tilemap->width >= 0 && tilemap->tiles[tile_idx - tilemap->width].tile_type == SOLID_TILE) else if (tile_idx >= tilemap->width && tilemap->tiles[tile_idx - tilemap->width].tile_type == SOLID_TILE)
{ {
tilemap->tiles[tile_idx].offset = (Vector2){0,0}; tilemap->tiles[tile_idx].offset = (Vector2){0,0};
tilemap->tiles[tile_idx].size = (Vector2){SPIKE_HITBOX_LONGSIDE, SPIKE_HITBOX_SHORTSIDE}; tilemap->tiles[tile_idx].size = (Vector2){SPIKE_HITBOX_LONGSIDE, SPIKE_HITBOX_SHORTSIDE};