En Yi
|
ab2928fab9
|
Update level data packing
|
2024-11-09 15:02:51 +08:00 |
En Yi
|
188c2e30a5
|
Add tileset info in level pack
|
2024-11-09 13:30:32 +08:00 |
En Yi
|
abdf246382
|
Adjust explosion hitbox
|
2024-11-09 12:56:51 +08:00 |
En Yi
|
c33f6f0df0
|
Adjust jump speed
|
2024-11-09 12:56:40 +08:00 |
En Yi
|
214025bc81
|
Adjust title image
|
2024-11-03 16:41:10 +08:00 |
En Yi
|
753cf7bbd7
|
Fix incorrect rendering height
|
2024-10-19 17:36:23 +08:00 |
En Yi
|
1f8c2b2151
|
Add dark top bar in game
|
2024-10-12 23:11:55 +08:00 |
En Yi
|
5eb7561340
|
Add offset to window scaling
|
2024-10-12 15:08:59 +08:00 |
En Yi
|
44911658d0
|
Add basic window resizing
|
2024-10-12 15:02:08 +08:00 |
En Yi
|
f5fa46aeeb
|
Settle the window size and UIs
|
2024-10-12 13:35:42 +08:00 |
En Yi
|
b36592311a
|
Add water splash to urchins
|
2024-10-05 20:32:11 +08:00 |
En Yi
|
db8849a7de
|
Add urchin particles and update menus
|
2024-10-05 20:22:16 +08:00 |
En Yi
|
1382cf1370
|
Deal with urchin's particle effects
|
2024-10-05 19:18:42 +08:00 |
En Yi
|
e52c9445c9
|
Fix crash when player finish a level
This happens because the player exit entity is removed without checking
with the tilemap, causing it to linger
|
2024-10-05 19:07:55 +08:00 |
En Yi
|
8efa3015ad
|
Update urchin hitbox and bbox
This is so that wooden can be destroyed by urchin. Urchin can still be
crushed by a wooden crate though.
|
2024-09-30 22:47:27 +08:00 |
En Yi
|
7851e05a12
|
Fix regression in one-tile collision
|
2024-09-30 21:37:48 +08:00 |
En Yi
|
3520715655
|
Allow urchin to be crushed
LIMITATION
- Urchin can be crushed by wooden crates.
|
2024-09-29 17:58:07 +08:00 |
En Yi
|
d3db15a018
|
Add urchin sprite and fix its spike collision
|
2024-09-27 23:15:38 +08:00 |
En Yi
|
2ee1e38094
|
Remove unneeded code
|
2024-09-26 23:02:27 +08:00 |
En Yi
|
8bf1957e1e
|
Fix incorrect velocity reflection on collision
|
2024-09-26 21:31:24 +08:00 |
En Yi
|
9854654d61
|
Slightly resize UI for spawning urchin
|
2024-09-26 20:46:58 +08:00 |
En Yi
|
ce0ca96c67
|
Allow value snapping for urchin spawn velocity
Also, update the UI
|
2024-09-24 22:30:17 +08:00 |
En Yi
|
b275caf795
|
Add spawning urchin in editor
|
2024-09-23 21:55:06 +08:00 |
En Yi
|
8a731637f7
|
Merge branch 'main' into profiling
|
2024-09-08 23:06:26 +08:00 |
En Yi
|
4abe996640
|
Add urchin enemy
Changelog:
- Ctransform component now has a bounce coeffcient which determines
velocity reflection on contact.
|
2024-09-08 23:05:12 +08:00 |
En Yi
|
f6847f1ffd
|
Merge branch 'main' into profiling
|
2024-09-02 22:45:47 +08:00 |
En Yi
|
066ea5e080
|
Accumulate collided side before check
|
2024-09-02 22:45:16 +08:00 |
En Yi
|
3041f5df54
|
Merge branch 'remove_edge_check' into profiling
|
2024-09-02 22:02:37 +08:00 |
En Yi
|
41585f6938
|
Simplify edge velocity check
Internal Changelog:
- Use tile collision to determine which side has collided and perform
the velocity zeroing, instead of separating out.
|
2024-09-02 21:58:11 +08:00 |
En Yi
|
c8059300ac
|
Fix freecam bug on game restart
Changelog:
- Lock player if freecam is active
|
2024-08-27 16:02:55 +08:00 |
En Yi
|
e00e1ff8d2
|
Remove player on finish level
|
2024-08-27 15:49:21 +08:00 |
En Yi
|
d3ea551024
|
Tweak engine config to allow web build
Internal Changelog:
- Reduce particles number
- Use webGL2
|
2024-08-27 15:49:05 +08:00 |
En Yi
|
ca5c653b9d
|
Test integrate tracy into scenes
|
2024-08-24 21:44:23 +08:00 |
En Yi
|
b2beaea248
|
Experiment with Tracy profiler
|
2024-08-24 19:14:53 +08:00 |
En Yi
|
ef04e4ce42
|
Fix name mistake in README
|
2024-08-24 15:45:33 +08:00 |
En Yi
|
bbe3a22cc5
|
Replace ringbuffer with sc_queue
It is more flexible and uses less heap.
|
2024-08-24 15:30:32 +08:00 |
En Yi
|
cb9508a4b6
|
Update README
|
2024-08-24 14:43:52 +08:00 |
En Yi
|
10d48c1d70
|
Allow optional inits for scene
Particle system and entity management are now optional during scene
init.
|
2024-08-24 14:42:11 +08:00 |
En Yi
|
8645bbd963
|
Use heaptrack for memory profiling on main
|
2024-08-24 14:41:10 +08:00 |
En Yi
|
add592afd2
|
Refactor out entity removal function
This allows a singular entity removal method for the game
|
2024-08-24 12:43:49 +08:00 |
En Yi
|
fb0f16d984
|
Add addr sanitisation for main game
|
2024-08-24 00:26:17 +08:00 |
En Yi
|
24b407fec2
|
Free level select scene on exit
|
2024-08-24 00:26:05 +08:00 |
En Yi
|
03a4240c6d
|
Simplify and unify level restarting
Changelog:
- Add function to clear all game entities
- This functions is called in both editor and main game
|
2024-08-24 00:25:33 +08:00 |
En Yi
|
2fe3faf08f
|
Update exit rendering
|
2024-08-24 00:23:17 +08:00 |
En Yi
|
16714159bb
|
Tweak air point check depending on player stance
|
2024-08-21 16:28:41 +08:00 |
En Yi
|
9f496b4bee
|
Tweak player's swimming hitbox and hurtbox
|
2024-08-21 16:26:16 +08:00 |
En Yi
|
34041a68bb
|
Fix particle emitter not unloading on player death
|
2024-08-21 16:25:30 +08:00 |
En Yi
|
89176142b6
|
Readjust arrows and bombs spawning
Changelog:
- Make use of anchor point function
- Readjust offsets and anchor points of sprites
- Readjust hitboxes offset and sizes
|
2024-08-21 12:52:19 +08:00 |
En Yi
|
d45937da6a
|
Recenter player on ladders
|
2024-08-21 10:35:23 +08:00 |
En Yi
|
f4167c6270
|
Add chest count in main game
|
2024-08-20 16:38:07 +08:00 |