Commit Graph

561 Commits (main)
 

Author SHA1 Message Date
En Yi bae17e8a87 Add level ending in main game 2024-08-20 14:52:26 +08:00
En Yi f208964e7f Fix rendering for finishing the level 2024-08-20 14:03:59 +08:00
En Yi 2be80ea6bf Add sprites for player finishing the stage
Also add cave exit sprite

They are all placeholder for now.
2024-08-20 14:03:41 +08:00
En Yi bf655daf8d Add mempool macros to simplify definition 2024-08-19 20:29:49 +08:00
En Yi 056b50c431 Separate out component memory pools definition
Changelog:
- Refactor the EC header files to put struct in more sensible locations:
    - Sprite and Particle Emitter + Configs are now assets, as they
      should be
    - Components type are now unsigned int, thus it is not sensitive to
      any component enums
    - Components enums are now pure index store. There are two sets of
      components: Basic for engine use, Extended for game-specific ones
- Component memory pools are now defined on outside of engine. Majority
  of the components will be game-specific, so it should be on the game
  to define the components and the mempools for all of them.
2024-08-19 18:26:08 +08:00
En Yi d2af974b29 Experiment with extern component mempool
Internal Changelog:
- Split assets from engine so that rres_packer do not need to implement
  mempools
- The idea is that mempool is incomplete and requires implementation of
  the mempool in scenes.
    - Components are usually game-specific, so this is the first step to
      decouple it from the engine.
2024-08-19 17:33:05 +08:00
En Yi e4b5695a15 Allow level end to be deleted 2024-08-19 14:24:33 +08:00
En Yi e37e89505a Experiment with timer-based transition 2024-08-19 14:24:22 +08:00
En Yi 019f39f84c Implement basic level state management
Internal Changelog:
- Remove spawn position for entity
    - Not used. If spawning is needed, use a spawning entity
- Put in state machine callback function
    - Player spawning system is part of callback function
    - Remove player spawning system
- Incorporate state transition in systems
2024-08-19 11:55:48 +08:00
En Yi f6f6d54ecf Put back the air meter
Render it on the game canvas layer
2024-08-17 20:37:20 +08:00
En Yi c20401c457 Rework free camera toggling behaviour for editor
Changelog:
- Reorder render layers
- Seperate out player related actions from others
- Add indication for free camera mode
2024-08-17 16:59:50 +08:00
En Yi acb1b7858c Add lookahead feature into main game 2024-08-17 14:59:17 +08:00
En Yi 90bbad09ae Add free-movement to camera in editor scene 2024-08-17 14:49:51 +08:00
En Yi 5d8385f9ff Refactor camera update system 2024-08-17 14:10:59 +08:00
En Yi 9fdb8296ff Add key to toggle player movement
This key will be used for looking ahead
2024-08-17 13:58:06 +08:00
En Yi e762f62f40 Decouple player dead and respawn system 2024-08-15 11:55:22 +08:00
En Yi 2461244f6b Add chest into ldtk packing 2024-08-15 11:08:56 +08:00
En Yi 9410075207 Add placeholder images 2024-08-15 11:08:39 +08:00
En Yi c1207ec5b4 Properly reset a level scene 2024-08-15 11:08:20 +08:00
En Yi 13d8aafec3 Increase engine limits 2024-08-15 11:00:16 +08:00
En Yi 259fa114ca Fix water filling rate 2024-08-13 18:17:52 +08:00
En Yi c3924c862b Adjust player swimming behaviour
Internal Changelog:
- Slightly increase upthrust
- Slightly reduce air time
2024-08-13 18:17:33 +08:00
En Yi 979533092e Update main game render 2024-08-13 15:34:31 +08:00
En Yi 639aed69db Reposition level select UI 2024-08-13 15:33:38 +08:00
En Yi 0e9ba5795c Center menu screen 2024-08-13 15:33:18 +08:00
En Yi 65b04523ce Update game rendering
Internal Changelog:
- Port editor scene rendering improvements
- Make game scene ~640x480 for testing
2024-08-12 16:06:36 +08:00
En Yi 9f6c37c1fd Fix bubbling particles issue out-of-water 2024-08-11 15:50:11 +08:00
En Yi 5d1784dad8 Attempt to fix BG scrolling 2024-08-10 17:45:09 +08:00
En Yi 2c908ffd46 Update rendering for editor scene
Internal Changelog:
- Add background
- Update grid and bbox drawing
2024-08-10 17:21:10 +08:00
En Yi f20daa9cce Update main game sprite rendering 2024-08-06 21:43:40 +08:00
En Yi 4a54bfe84f Incorporate anchor point in player sprite info
Changelog:
- src anchorpoint is also an enum. The offset needs to be computed
  dynamically due to flip_x
- Re-add back the offset field.
- Add symbol parsing for anchor point.
2024-08-06 21:36:17 +08:00
En Yi 1215746e05 Add x-flipping for anchoring 2024-08-06 20:36:23 +08:00
En Yi 657110a66d Implement sprite rendering anchor 2024-08-05 21:50:01 +08:00
En Yi 2dbc1f19ab Add additional sprites for swimming 2024-08-03 17:50:08 +08:00
En Yi 8207558be7 Add title to level select scene 2024-07-08 21:08:55 +08:00
En Yi 9b6c364269 Add mouse support for scroll area
Internal Changelog:
- Refactor scroll area refocus function
    - This only triggers when selection is made
- Add mouse function process in test scene
- Add action for mouse selection
2024-07-08 19:16:10 +08:00
En Yi eff3d090df Add proper level selection actions
Internal Changelog:
- Scroll area will auto scroll to make selection completely visible
2024-07-08 18:42:29 +08:00
En Yi 41f3656ba1 Integrate Level Selection scene transition
Internal Changelog:
- Changing scene now return the scene to change into
- Set the level pack and selected level
2024-07-08 18:18:48 +08:00
En Yi 98b957a8ff Encapsulate scroll area as UI component 2024-07-08 18:02:56 +08:00
En Yi 6dd185b6cd Integrate scroll bar to level select 2024-07-08 12:40:27 +08:00
En Yi 33de816841 Replace hardcoded scene values to enum 2024-07-07 16:48:55 +08:00
En Yi 0c461d3167 Integrate level select screen to main
Not complete tho
2024-07-07 15:45:17 +08:00
En Yi 893fc1c73f Add level select scene
Just a render texture with simple scroll
2024-07-02 21:54:54 +08:00
En Yi b158bee1e8 Remove unused ActionResult
There is only one focused scene at a time as part of the design
limitation. Thus, it is no longer needed
2024-07-01 20:48:48 +08:00
En Yi e52855dfbd Fix incorrect check for scene active bit 2024-06-30 22:19:03 +08:00
En Yi 510428d152 Refactor render function 2024-06-30 15:24:22 +08:00
En Yi c5a30bee6d Use scene idx instead of pointer 2024-06-29 13:26:48 +08:00
En Yi 921b59d2ab Add scene hierachy feature
This allows scene to have children but can only have one parent

There is only one focused scene to get input

Update and Render order is child first and next
2024-06-27 21:36:55 +08:00
En Yi 0653cbd0a2 Continue plan data struct for scene management 2024-06-20 21:41:14 +08:00
En Yi f98e242378 Add struct for scene management 2024-06-19 21:14:48 +08:00