Commit Graph

18 Commits (06dd1d8be98d171034246733198b7a48b119ef54)

Author SHA1 Message Date
En Yi 966432867f Add delay in crate destruction
Changelog:
- Add Lifetimer and remove hurtbox on hit
    - Still insta-remove on player hit
- Fix adding a component to an entity that already has that component
- Reorder lifetimer update system
2023-07-03 22:18:35 +08:00
En Yi 256ea02d0b Add player interaction with bomb crates
Changelog:
- Add damage source for hurtboxes
- Add logic to handle player as damage source for bomb crates
2023-07-02 22:18:38 +08:00
En Yi c4d8256767 Rework component addition/deletion procedure
Changelog:
- Defer component updates as iterator invalidation can occur
    - Add new struct for this + queue on entity manager
- Add new component: CLifeTimer
    - Basically a timer to live for entity
2023-07-02 21:49:15 +08:00
En Yi b578dd95f7 Add arrow spawning from crates
Changelog:
- Add function spawn arrow
- Update game system to handle null components
    - enough for the arrow to work
- Render arrow, sort of
- Initial implementation, definitely need more work
2023-06-27 22:11:14 +08:00
En Yi b70dcc1e98 Add activeness to ctransform
Changelog:
- Activeness determines whether to start moving or not
- Tile collision will skip inactive objects
- Crates are inactive on spawn
2023-06-26 20:42:32 +08:00
En Yi 63930fbe7d Update hitbox-hurtbox system
Changelog:
- Use atk and def values to determine whether a hitbox destroys a
  hurtbox
2023-06-17 13:08:07 +08:00
En Yi 21dafd1b6d Add kinematic mode to movement
Changelog:
- Kinematic mode ignores accelerations, that's all
- Update moveable to use kinematic mode and set accel & velocity to zero
  when entering gridmove mode
2023-06-16 16:28:19 +08:00
En Yi 371e6fcbdf Add delay to global external forces for entities
Changelog:
- Apply delay to crates and boulder
2023-06-14 21:00:14 +08:00
En Yi 8bc14b17b1 Add boulder-boulder interaction when landing
Changelog:
- Add previous velocity in ctransform component
- Add functions to check if a boulder can move left or right when
  landing on a boulder
- Adjust system execution order
2023-06-04 23:51:02 +08:00
En Yi b5f026c96b Refactor Entity Tag out of EC
Tags are game-specific things. So, move out of EC
2023-05-29 21:41:17 +08:00
En Yi 29c9b4eec7 Add boulder entity and moveable component 2023-05-29 21:36:06 +08:00
En Yi 937f63b0ca Add pause feature on sprite animation
Ladder animation now pauses on no movement
2023-05-24 21:54:59 +08:00
En Yi b1a6430eb7 Add horizontal flip to sprites 2023-05-23 21:33:05 +08:00
En Yi bc7f9ef777 Add manager field to an entity
Since an entity is essentially tied to a manager, put it as a field in
Entity. This means no need to pass entity manager when getting a
component, which is more intuitive.
2023-05-23 21:00:23 +08:00
En Yi 4478a512a3 Combine Component, Entity + Manager headers
It has reached a point where it is much easier to combine these three
than to separate them.
2023-05-23 20:37:55 +08:00
En Yi e1a7774bfb Replace component data struct to use array
This will use more memory from the get go. I just prefer to statically
allocate memory.
2023-05-22 21:00:50 +08:00
En Yi 98450d0bba Rework Entity Sprite Component & Add Tile Sprite
Changelog:
- Add tile sprites as part of Level Data
- Render tile sprite if loaded in
- CSprite now stores array of sprite rendering info
    - use current idx to keep track
2023-05-20 18:23:26 +08:00
En Yi 7b3685b792 Refactor for better separation of concern
Changelog:
- Separate out engine-specific stuff vs game-specific stuff
2023-05-16 21:09:38 +08:00