En Yi
0a4c700bf6
Add camera lookahead when falling
2023-10-08 12:34:35 +08:00
En Yi
ae730ce029
Finish initial camera behaviour
...
x follows a mass-spring-damper system
y is simple lerp. Doesnt follow player when jumping
2023-10-08 12:13:03 +08:00
En Yi
b56e0e7f10
Clamp target position and revert to old behaviour
...
Need to figure out the y direction update. Should not be
the same way as x
2023-10-08 12:13:03 +08:00
En Yi
d1d8033b77
Only apply new behaviour to x direction only
2023-10-08 12:13:03 +08:00
En Yi
f8eab8acec
Adjust parameters for camera
2023-10-08 12:13:03 +08:00
En Yi
835b88f1f4
Fix coyote jump issue
...
Changelog:
- Add check for coyote timer when jumping
- Set ladder state AFTER the jump check
2023-10-08 12:13:03 +08:00
En Yi
064341e2eb
Initial implementation of camera system
...
Changelog:
- Implement effectively a PI controller
2023-10-08 12:13:03 +08:00
En Yi
de29201a41
Fix uninitialised overlap value
2023-10-08 12:07:04 +08:00
En Yi
9f3061bae3
Implement coyote time
2023-09-29 21:18:08 +08:00
En Yi
c2c00cfa51
Add quake-style jump buffering
2023-09-28 21:31:52 +08:00
En Yi
5398c08782
Integrate air timer in game scene
2023-09-28 20:47:10 +08:00
En Yi
d4d3b317e2
Complete level data packing and loading
2023-09-28 16:10:20 +08:00
En Yi
359ac0a0ae
Implement air meter
...
Changelog:
- Add air timer component
- Update movement component to keep track of x direction
- This indicate the facing direction
- Implement air timer update system
- Add air timer component to player
- Render player's air timer
2023-09-27 22:08:16 +08:00
En Yi
26fa9af6b8
Allow null input for overlap for AABB check
2023-09-25 22:08:31 +08:00
En Yi
ce8284ab39
Implement level ending
...
Internal Changelog:
- Activate on collected chest == all chest
- Add spawning level end entity
- Level ending in sandbox will just reset the scene
2023-09-25 22:04:13 +08:00
En Yi
d54fee8935
Fix main game collision issue
...
Changelog:
- Add the refactored system to main game
- Reset coin counter to zero on (re-)start
2023-09-23 14:16:57 +08:00
En Yi
e6784a4d71
Fix crates hitbox collision with player
2023-09-23 13:39:18 +08:00
En Yi
e8ebe0f89c
Improve player collision to chests vs crates
...
Internal Changelog:
- Delay zeroing velocity on edge check to after hitbox update
- Update player velocity on hitting a crate explicitly
- This is due to the zeroing velocity changes above
- This essentially allow 'phasing' through chest but not wooden
crates
- Render crates using material instead of fragile flag
2023-09-23 00:28:03 +08:00
En Yi
a8e0d99870
Implement collecting chests
...
Internal Changelog:
- Set chest limit to 65535
- Handle (de-)spawning chest on coin counter
- Add coin increment to chest collision with player
2023-09-21 22:08:02 +08:00
En Yi
e1a0c6e4e0
Implement Chest Entity
...
Internal Changelog:
- chest entity: Basically crates, but high def, and fragile
- Add new spawn type for chest
- Add atk modifier for player->chest
- Make crate non-fragile
- Ignore chest for collision check and move with player
2023-09-21 21:48:32 +08:00
En Yi
51618cadc6
Reset ZSTD context before starting
2023-09-02 19:54:17 +08:00
En Yi
789d1b2577
Fix incorrect check for invalid assets
2023-09-02 19:51:36 +08:00
En Yi
5cfa0c0fc0
Add id check for each chunk load
2023-09-02 14:34:24 +08:00
En Yi
20d5bd4ac7
Integrate loading RRES data pack
...
Changelog:
- Add in rres
- Split rres header only into two files. Easier to deal with. Sorry
Raysan...
- Add function to load assets from rres chunk
- Add function to load player sprite info from rres chunk
- Test loading rres in scene test
2023-09-01 20:50:45 +08:00
En Yi
044a5831ff
Integrate ZSTD decompression to load level
2023-08-26 22:17:53 +08:00
En Yi
62de96609b
Fix (hopefully) one way collision
2023-08-20 16:40:51 +08:00
En Yi
5cbacf8516
Change keybinds to be more convenient
...
Also, remove asan compile flag for web build
2023-08-20 11:47:51 +08:00
En Yi
e2bce62a9d
Update editor scene to be larger
...
also prevent last row to be modified
2023-08-19 20:33:31 +08:00
En Yi
7dcc142a2d
Correct CMakeLists for web build
2023-08-19 20:33:07 +08:00
En Yi
567b7ab173
Update instruction on metal toggling
2023-08-19 19:34:36 +08:00
En Yi
e26f972600
Update crate colour when toggling metal
2023-08-19 19:30:39 +08:00
En Yi
cf8e2ca1be
Revert some changes for sandbox drawing
...
Changelog:
- Remove entity culling when drawing, not good right now
- Put back number of entity in each tile
2023-08-19 19:20:02 +08:00
En Yi
fae37eeecd
Test out compilation for the web
2023-08-19 18:21:27 +08:00
En Yi
99c34b4107
Reduce the number of line draws
2023-08-19 17:42:50 +08:00
En Yi
731a84273a
Render the selection tiles only once
...
This is not pretty as this does not allow double (de-)init of the
sandbox scene, but should suffice for now
2023-08-19 17:38:13 +08:00
En Yi
e6683dfec1
Draw only things within the game rectangle
...
Testing it out on sandbox for now
2023-08-19 16:40:12 +08:00
En Yi
963ba34164
Make water runner travel faster
...
Changelog:
- introduce travel speed: how many move can the water runner make
- normal movement cost : 2
- water movement cost : 1
2023-08-19 13:03:13 +08:00
En Yi
d2a19c5405
Refactor out engine init, deinit, and key handling
...
To avoid repeated code
2023-08-19 12:20:16 +08:00
En Yi
b30646103d
Remove velocity check in moveable system
...
It's funner that way
2023-08-18 23:26:47 +08:00
En Yi
42e5caf695
Implement quit function in main menu
...
Will need to revise this in the future
2023-08-18 23:10:48 +08:00
En Yi
209f09e307
Add WASD control for sandbox scene
2023-08-18 00:29:02 +08:00
En Yi
4d12a02f91
Tweak player's movement
...
Changelog:
- Increase ground friction generally.
- Reduce friction when the player is moving on the ground. To compensate,
reduce player acceleration as well. Now, the player stops faster
without losing too much max speed.
2023-08-17 23:20:52 +08:00
En Yi
3a4671cecc
Add hurtbox to player
...
Changelog:
- Update player bbox update
- Update hitbox update system to account for player
- Reduce explosion size to allow better chaining behaviour
- Reduce lifetime of destroyed crates
2023-08-17 22:19:01 +08:00
En Yi
8c889690e8
Add null checks when creating new entity
...
Also, fix player spawn to reuse the player
2023-08-17 21:51:11 +08:00
En Yi
93e3b24e40
Fix transition out of water collision check
2023-08-17 21:24:52 +08:00
En Yi
939fe7bc4e
Allow boulder pushing when swimming
2023-08-17 21:10:11 +08:00
En Yi
216a0d9f0b
Fix rotation not reset on sandbox restart
2023-08-17 21:03:47 +08:00
En Yi
62ecd3c0fa
Create simple dead player respawn system
...
Changelog:
- Add player dead sprite
- Add function to create dead player entity
- It is easier to create a new entity than to transform an existing
one
- Update existing respawn system
2023-08-16 23:45:34 +08:00
En Yi
cb68c6c6f4
Add toggle to activate crates on spawn
2023-08-16 22:29:17 +08:00
En Yi
27cb6b05c6
Display help text for selection in sandbox
2023-08-16 22:08:11 +08:00