Commit Graph

172 Commits (1e0ec6edfb8a2cf9d43d5a5a3933d9e7e0bd0aad)

Author SHA1 Message Date
En Yi f3defcf656 Significantly Update CMakeFile to reduce clutter
This is to reduce repetition and better integrate Tracy.

Some options are added as well.
2024-12-21 18:42:45 +08:00
En Yi 04d928c97f Add a rendering queue for sprite
Only applies for editor scene as a test
2024-12-21 14:37:18 +08:00
En Yi 34b60fb699 Restore boulder movement on wooden tile 2024-12-14 16:45:19 +08:00
En Yi ee64133de7 Fix jump sfx incorrectly played 2024-12-08 15:39:06 +08:00
En Yi 518c2def93 Fix crawlspace death glitch 2024-12-08 15:38:51 +08:00
En Yi a123e59c82 Fix unable to bash box on the side underwater 2024-11-24 15:53:32 +08:00
En Yi 6b4723b963 Fix jump water penalty not applied correctly 2024-11-16 11:05:26 +08:00
En Yi 0556318ca0 Fix urchin destroying spikes again 2024-11-15 21:31:33 +08:00
En Yi 5b29ad4ba4 Update swimming hit- and hurtbox proper 2024-11-13 23:06:26 +08:00
En Yi 6b59064772 Adjust player acceleration in water 2024-11-13 22:36:05 +08:00
En Yi 9d5b54435b Increase water upthrust 2024-11-10 18:29:20 +08:00
En Yi 6509b33c5a Rework urchin collision with crates
Changelog:
- Fix error in urchin spawning in main game
- Reduce urchin's collision box
- Adjust crate destruction:
    - Delay with arrows and bombs, instant with anything else
2024-11-09 23:40:54 +08:00
En Yi abdf246382 Adjust explosion hitbox 2024-11-09 12:56:51 +08:00
En Yi db8849a7de Add urchin particles and update menus 2024-10-05 20:22:16 +08:00
En Yi 1382cf1370 Deal with urchin's particle effects 2024-10-05 19:18:42 +08:00
En Yi 8efa3015ad Update urchin hitbox and bbox
This is so that wooden can be destroyed by urchin. Urchin can still be
crushed by a wooden crate though.
2024-09-30 22:47:27 +08:00
En Yi 3520715655 Allow urchin to be crushed
LIMITATION
- Urchin can be crushed by wooden crates.
2024-09-29 17:58:07 +08:00
En Yi d3db15a018 Add urchin sprite and fix its spike collision 2024-09-27 23:15:38 +08:00
En Yi 8bf1957e1e Fix incorrect velocity reflection on collision 2024-09-26 21:31:24 +08:00
En Yi 8a731637f7 Merge branch 'main' into profiling 2024-09-08 23:06:26 +08:00
En Yi 4abe996640 Add urchin enemy
Changelog:
- Ctransform component now has a bounce coeffcient which determines
  velocity reflection on contact.
2024-09-08 23:05:12 +08:00
En Yi f6847f1ffd Merge branch 'main' into profiling 2024-09-02 22:45:47 +08:00
En Yi 066ea5e080 Accumulate collided side before check 2024-09-02 22:45:16 +08:00
En Yi 3041f5df54 Merge branch 'remove_edge_check' into profiling 2024-09-02 22:02:37 +08:00
En Yi 41585f6938 Simplify edge velocity check
Internal Changelog:
- Use tile collision to determine which side has collided and perform
  the velocity zeroing, instead of separating out.
2024-09-02 21:58:11 +08:00
En Yi ca5c653b9d Test integrate tracy into scenes 2024-08-24 21:44:23 +08:00
En Yi add592afd2 Refactor out entity removal function
This allows a singular entity removal method for the game
2024-08-24 12:43:49 +08:00
En Yi 16714159bb Tweak air point check depending on player stance 2024-08-21 16:28:41 +08:00
En Yi 9f496b4bee Tweak player's swimming hitbox and hurtbox 2024-08-21 16:26:16 +08:00
En Yi 34041a68bb Fix particle emitter not unloading on player death 2024-08-21 16:25:30 +08:00
En Yi 89176142b6 Readjust arrows and bombs spawning
Changelog:
- Make use of anchor point function
- Readjust offsets and anchor points of sprites
- Readjust hitboxes offset and sizes
2024-08-21 12:52:19 +08:00
En Yi d45937da6a Recenter player on ladders 2024-08-21 10:35:23 +08:00
En Yi 2be80ea6bf Add sprites for player finishing the stage
Also add cave exit sprite

They are all placeholder for now.
2024-08-20 14:03:41 +08:00
En Yi e37e89505a Experiment with timer-based transition 2024-08-19 14:24:22 +08:00
En Yi 019f39f84c Implement basic level state management
Internal Changelog:
- Remove spawn position for entity
    - Not used. If spawning is needed, use a spawning entity
- Put in state machine callback function
    - Player spawning system is part of callback function
    - Remove player spawning system
- Incorporate state transition in systems
2024-08-19 11:55:48 +08:00
En Yi 5d8385f9ff Refactor camera update system 2024-08-17 14:10:59 +08:00
En Yi 9fdb8296ff Add key to toggle player movement
This key will be used for looking ahead
2024-08-17 13:58:06 +08:00
En Yi e762f62f40 Decouple player dead and respawn system 2024-08-15 11:55:22 +08:00
En Yi c3924c862b Adjust player swimming behaviour
Internal Changelog:
- Slightly increase upthrust
- Slightly reduce air time
2024-08-13 18:17:33 +08:00
En Yi 9f6c37c1fd Fix bubbling particles issue out-of-water 2024-08-11 15:50:11 +08:00
En Yi 657110a66d Implement sprite rendering anchor 2024-08-05 21:50:01 +08:00
En Yi 394825173d Fix inequality check for one way tile
Refactor the check as well
2024-05-14 23:22:03 +08:00
En Yi ededdb488b Fix off-by-one error in one-way tile check 2024-05-13 21:51:52 +08:00
En Yi 41e4b34869 Allow changing sound pitch 2024-05-01 17:08:29 +08:00
En Yi 1094e13c0a Fix some emitter positioning 2024-05-01 12:38:53 +08:00
En Yi 42c4572066 Rework sprite render system
Internal Changelog:
- Add more fields
    - Elapsed is now in sprite component
    - Add rotation fields
- Tweak early exit checks in render functions
2024-05-01 11:55:34 +08:00
En Yi 6bcccf7412 Fix regression in water air timer 2024-04-24 21:30:34 +08:00
En Yi c76ceba9bf Add delta time into particle system updates
Only update the callbacks to use it
2024-04-24 21:06:57 +08:00
En Yi 0a3f56f730 Fix out-of-bound access in water check function 2024-04-24 20:58:54 +08:00
En Yi 0a6e7b4ddc Add delta time handling
Internal Changelog:
- Major change: all engine that does counting uses delta time instead of
  frame counting
- Animation runs at 24 FPS
- Water fill is at a constant rate as well
- Particle update will need to be given delta time as well.
- Particle system is not updated to use float, so no delta time handling
  for the system in this commit
2024-04-23 22:44:52 +08:00