En Yi
34041a68bb
Fix particle emitter not unloading on player death
2024-08-21 16:25:30 +08:00
En Yi
89176142b6
Readjust arrows and bombs spawning
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Changelog:
- Make use of anchor point function
- Readjust offsets and anchor points of sprites
- Readjust hitboxes offset and sizes
2024-08-21 12:52:19 +08:00
En Yi
d45937da6a
Recenter player on ladders
2024-08-21 10:35:23 +08:00
En Yi
2be80ea6bf
Add sprites for player finishing the stage
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Also add cave exit sprite
They are all placeholder for now.
2024-08-20 14:03:41 +08:00
En Yi
e37e89505a
Experiment with timer-based transition
2024-08-19 14:24:22 +08:00
En Yi
019f39f84c
Implement basic level state management
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Internal Changelog:
- Remove spawn position for entity
- Not used. If spawning is needed, use a spawning entity
- Put in state machine callback function
- Player spawning system is part of callback function
- Remove player spawning system
- Incorporate state transition in systems
2024-08-19 11:55:48 +08:00
En Yi
5d8385f9ff
Refactor camera update system
2024-08-17 14:10:59 +08:00
En Yi
9fdb8296ff
Add key to toggle player movement
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This key will be used for looking ahead
2024-08-17 13:58:06 +08:00
En Yi
e762f62f40
Decouple player dead and respawn system
2024-08-15 11:55:22 +08:00
En Yi
c3924c862b
Adjust player swimming behaviour
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Internal Changelog:
- Slightly increase upthrust
- Slightly reduce air time
2024-08-13 18:17:33 +08:00
En Yi
9f6c37c1fd
Fix bubbling particles issue out-of-water
2024-08-11 15:50:11 +08:00
En Yi
657110a66d
Implement sprite rendering anchor
2024-08-05 21:50:01 +08:00
En Yi
394825173d
Fix inequality check for one way tile
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Refactor the check as well
2024-05-14 23:22:03 +08:00
En Yi
ededdb488b
Fix off-by-one error in one-way tile check
2024-05-13 21:51:52 +08:00
En Yi
41e4b34869
Allow changing sound pitch
2024-05-01 17:08:29 +08:00
En Yi
1094e13c0a
Fix some emitter positioning
2024-05-01 12:38:53 +08:00
En Yi
42c4572066
Rework sprite render system
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Internal Changelog:
- Add more fields
- Elapsed is now in sprite component
- Add rotation fields
- Tweak early exit checks in render functions
2024-05-01 11:55:34 +08:00
En Yi
6bcccf7412
Fix regression in water air timer
2024-04-24 21:30:34 +08:00
En Yi
c76ceba9bf
Add delta time into particle system updates
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Only update the callbacks to use it
2024-04-24 21:06:57 +08:00
En Yi
0a3f56f730
Fix out-of-bound access in water check function
2024-04-24 20:58:54 +08:00
En Yi
0a6e7b4ddc
Add delta time handling
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Internal Changelog:
- Major change: all engine that does counting uses delta time instead of
frame counting
- Animation runs at 24 FPS
- Water fill is at a constant rate as well
- Particle update will need to be given delta time as well.
- Particle system is not updated to use float, so no delta time handling
for the system in this commit
2024-04-23 22:44:52 +08:00
En Yi
6f3f391d8a
Rework the offset collision checking
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Change the function to check for collision at the specified point.
This is much straightforward to use.
The offset point to check must be computed before passing into the
function.
2024-04-22 22:42:32 +08:00
En Yi
fec9ac268d
Adjust simple collision function signatures
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Remove redundant position argument for the straightforward collision
functions, as the entity would have it alread.
The collision offset check function is not as trivial and requires
some review
2024-04-22 22:31:58 +08:00
En Yi
a2c061c5e8
Place position field into Entity
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Position is so commonly used that placing it into Entity from the
CTransform components reduces the reference to CTransform.
Void Particle proved that it made development much easier.
2024-04-22 22:15:21 +08:00
En Yi
402d6f658e
Attempt to tune up boulder sliding behaviour
2023-11-24 21:45:48 +08:00
En Yi
bdbf936c7c
Make boulder slide into wooden platform
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Internal Changelog:
- Remove speed requirment for platform destruction
- Platform check is now 1 px lower
- Allow sliding if platform is on the lower tile on the sides
2023-11-24 21:24:11 +08:00
En Yi
f3d48281f5
Adjust bubbles draw position
2023-11-23 20:53:04 +08:00
En Yi
d62b862ebe
Make player hitbox bigger
2023-11-22 21:41:43 +08:00
En Yi
21dab8b9a8
Adjust camera base height on crate jumping
2023-11-22 21:40:50 +08:00
En Yi
72235f7522
Play box land sfc for chests as well
2023-11-22 21:13:10 +08:00
En Yi
09ee7aa4b3
Fix weird air and bubbling behaviour
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Changelog:
- Air timer decays on point check instead of water state
- Bubbling is also starts with this point check
- This is so that it is consistent that bubbles == air going down
2023-11-22 20:51:29 +08:00
En Yi
dbf5b30366
Add coin and bubble emitter
2023-11-22 00:12:29 +08:00
En Yi
f94ecedc7d
Fix aliveness check for emitter
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Emitter aliveness should be checked with its finish state
Also update bubbling to re-activate an still alive handle
2023-11-20 22:47:30 +08:00
En Yi
c52651ca1b
Add bubbling paritcle emitter to player
2023-11-20 22:08:28 +08:00
En Yi
de5da9a5f2
Increase lifetime for bomb crates
2023-11-18 20:12:39 +08:00
En Yi
e1bef49d06
Fix tunneling for wooden tile
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Just make the collision bbox to be tile_size.
The 'hitbox' of the tile is too thin.
2023-11-16 20:23:06 +08:00
En Yi
bfab7df718
Play SFX on destroying wooden tile
2023-11-16 00:02:52 +08:00
En Yi
a9939200b7
Fix ladder not one-way on destruction
2023-11-15 23:32:10 +08:00
En Yi
c64ef906e0
Reposition airtimer point check
2023-11-15 21:01:02 +08:00
En Yi
315d9849a7
Use water overlap for friction update
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Also relocate the water overlap update
2023-11-15 20:53:41 +08:00
En Yi
0b5f34b9f3
Modify water upthrust behaviour
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Changelog:
- Upthrust now depends on water area overlap with entity
- Fix complete overlap checks
2023-11-14 22:31:28 +08:00
En Yi
72c27ed92e
Add more SFX
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Also, revert crate ground state behaviour
2023-11-13 14:23:31 +08:00
En Yi
c78dc50f50
Fix Boulder landing playing on spawning
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Done by setting its ground state to 1. For consistency, this is
done to any entity that can 'land'. So far, this has no tangible
gameplay effects.
2023-11-13 11:34:39 +08:00
En Yi
45d9e2a5f6
Use unsigned int for boulder checks
2023-11-11 12:44:57 +08:00
En Yi
ffc890240b
Remove asset argument from entity creation
2023-11-11 12:18:45 +08:00
En Yi
15bb9c84ae
Remove unused prev_pos in box edge checking
2023-11-11 11:56:08 +08:00
En Yi
029415e19f
Add particles for arrow destruction
2023-11-10 23:15:12 +08:00
En Yi
0c540d5053
Move frame counter out of sprite component
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This allows individual animation
2023-11-04 20:32:29 +08:00
En Yi
97f7afc401
Add more particle effects
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Changelog:
- Add a dedicated tile destroy function
Similar reason to destroy entity
- Add more sprites for particles
2023-11-04 17:05:54 +08:00
En Yi
ebecc68941
Add better support for particle system
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Changelog:
- Move sprite to emitter itself to allow better reusing emitter config
- Dedicate a function for destroying entity. This is helpful for dealing
with events that only occurs during entity destruction
2023-11-04 14:36:59 +08:00