En Yi
abdf246382
Adjust explosion hitbox
2024-11-09 12:56:51 +08:00
En Yi
db8849a7de
Add urchin particles and update menus
2024-10-05 20:22:16 +08:00
En Yi
1382cf1370
Deal with urchin's particle effects
2024-10-05 19:18:42 +08:00
En Yi
8efa3015ad
Update urchin hitbox and bbox
...
This is so that wooden can be destroyed by urchin. Urchin can still be
crushed by a wooden crate though.
2024-09-30 22:47:27 +08:00
En Yi
3520715655
Allow urchin to be crushed
...
LIMITATION
- Urchin can be crushed by wooden crates.
2024-09-29 17:58:07 +08:00
En Yi
d3db15a018
Add urchin sprite and fix its spike collision
2024-09-27 23:15:38 +08:00
En Yi
8bf1957e1e
Fix incorrect velocity reflection on collision
2024-09-26 21:31:24 +08:00
En Yi
8a731637f7
Merge branch 'main' into profiling
2024-09-08 23:06:26 +08:00
En Yi
4abe996640
Add urchin enemy
...
Changelog:
- Ctransform component now has a bounce coeffcient which determines
velocity reflection on contact.
2024-09-08 23:05:12 +08:00
En Yi
f6847f1ffd
Merge branch 'main' into profiling
2024-09-02 22:45:47 +08:00
En Yi
066ea5e080
Accumulate collided side before check
2024-09-02 22:45:16 +08:00
En Yi
3041f5df54
Merge branch 'remove_edge_check' into profiling
2024-09-02 22:02:37 +08:00
En Yi
41585f6938
Simplify edge velocity check
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Internal Changelog:
- Use tile collision to determine which side has collided and perform
the velocity zeroing, instead of separating out.
2024-09-02 21:58:11 +08:00
En Yi
ca5c653b9d
Test integrate tracy into scenes
2024-08-24 21:44:23 +08:00
En Yi
add592afd2
Refactor out entity removal function
...
This allows a singular entity removal method for the game
2024-08-24 12:43:49 +08:00
En Yi
16714159bb
Tweak air point check depending on player stance
2024-08-21 16:28:41 +08:00
En Yi
9f496b4bee
Tweak player's swimming hitbox and hurtbox
2024-08-21 16:26:16 +08:00
En Yi
34041a68bb
Fix particle emitter not unloading on player death
2024-08-21 16:25:30 +08:00
En Yi
89176142b6
Readjust arrows and bombs spawning
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Changelog:
- Make use of anchor point function
- Readjust offsets and anchor points of sprites
- Readjust hitboxes offset and sizes
2024-08-21 12:52:19 +08:00
En Yi
d45937da6a
Recenter player on ladders
2024-08-21 10:35:23 +08:00
En Yi
2be80ea6bf
Add sprites for player finishing the stage
...
Also add cave exit sprite
They are all placeholder for now.
2024-08-20 14:03:41 +08:00
En Yi
e37e89505a
Experiment with timer-based transition
2024-08-19 14:24:22 +08:00
En Yi
019f39f84c
Implement basic level state management
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Internal Changelog:
- Remove spawn position for entity
- Not used. If spawning is needed, use a spawning entity
- Put in state machine callback function
- Player spawning system is part of callback function
- Remove player spawning system
- Incorporate state transition in systems
2024-08-19 11:55:48 +08:00
En Yi
5d8385f9ff
Refactor camera update system
2024-08-17 14:10:59 +08:00
En Yi
9fdb8296ff
Add key to toggle player movement
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This key will be used for looking ahead
2024-08-17 13:58:06 +08:00
En Yi
e762f62f40
Decouple player dead and respawn system
2024-08-15 11:55:22 +08:00
En Yi
c3924c862b
Adjust player swimming behaviour
...
Internal Changelog:
- Slightly increase upthrust
- Slightly reduce air time
2024-08-13 18:17:33 +08:00
En Yi
9f6c37c1fd
Fix bubbling particles issue out-of-water
2024-08-11 15:50:11 +08:00
En Yi
657110a66d
Implement sprite rendering anchor
2024-08-05 21:50:01 +08:00
En Yi
394825173d
Fix inequality check for one way tile
...
Refactor the check as well
2024-05-14 23:22:03 +08:00
En Yi
ededdb488b
Fix off-by-one error in one-way tile check
2024-05-13 21:51:52 +08:00
En Yi
41e4b34869
Allow changing sound pitch
2024-05-01 17:08:29 +08:00
En Yi
1094e13c0a
Fix some emitter positioning
2024-05-01 12:38:53 +08:00
En Yi
42c4572066
Rework sprite render system
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Internal Changelog:
- Add more fields
- Elapsed is now in sprite component
- Add rotation fields
- Tweak early exit checks in render functions
2024-05-01 11:55:34 +08:00
En Yi
6bcccf7412
Fix regression in water air timer
2024-04-24 21:30:34 +08:00
En Yi
c76ceba9bf
Add delta time into particle system updates
...
Only update the callbacks to use it
2024-04-24 21:06:57 +08:00
En Yi
0a3f56f730
Fix out-of-bound access in water check function
2024-04-24 20:58:54 +08:00
En Yi
0a6e7b4ddc
Add delta time handling
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Internal Changelog:
- Major change: all engine that does counting uses delta time instead of
frame counting
- Animation runs at 24 FPS
- Water fill is at a constant rate as well
- Particle update will need to be given delta time as well.
- Particle system is not updated to use float, so no delta time handling
for the system in this commit
2024-04-23 22:44:52 +08:00
En Yi
6f3f391d8a
Rework the offset collision checking
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Change the function to check for collision at the specified point.
This is much straightforward to use.
The offset point to check must be computed before passing into the
function.
2024-04-22 22:42:32 +08:00
En Yi
fec9ac268d
Adjust simple collision function signatures
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Remove redundant position argument for the straightforward collision
functions, as the entity would have it alread.
The collision offset check function is not as trivial and requires
some review
2024-04-22 22:31:58 +08:00
En Yi
a2c061c5e8
Place position field into Entity
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Position is so commonly used that placing it into Entity from the
CTransform components reduces the reference to CTransform.
Void Particle proved that it made development much easier.
2024-04-22 22:15:21 +08:00
En Yi
402d6f658e
Attempt to tune up boulder sliding behaviour
2023-11-24 21:45:48 +08:00
En Yi
bdbf936c7c
Make boulder slide into wooden platform
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Internal Changelog:
- Remove speed requirment for platform destruction
- Platform check is now 1 px lower
- Allow sliding if platform is on the lower tile on the sides
2023-11-24 21:24:11 +08:00
En Yi
f3d48281f5
Adjust bubbles draw position
2023-11-23 20:53:04 +08:00
En Yi
d62b862ebe
Make player hitbox bigger
2023-11-22 21:41:43 +08:00
En Yi
21dab8b9a8
Adjust camera base height on crate jumping
2023-11-22 21:40:50 +08:00
En Yi
72235f7522
Play box land sfc for chests as well
2023-11-22 21:13:10 +08:00
En Yi
09ee7aa4b3
Fix weird air and bubbling behaviour
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Changelog:
- Air timer decays on point check instead of water state
- Bubbling is also starts with this point check
- This is so that it is consistent that bubbles == air going down
2023-11-22 20:51:29 +08:00
En Yi
dbf5b30366
Add coin and bubble emitter
2023-11-22 00:12:29 +08:00
En Yi
f94ecedc7d
Fix aliveness check for emitter
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Emitter aliveness should be checked with its finish state
Also update bubbling to re-activate an still alive handle
2023-11-20 22:47:30 +08:00