En Yi
707ab692a1
Allow transition to ladder only on climbing up
2025-04-15 21:34:01 +08:00
En Yi
b8fc099ced
Remove 1frame jump after crate jump
2025-04-15 21:23:46 +08:00
En Yi
7a4cf55c06
Allow only binary short hop on crates
2025-04-13 20:30:28 +08:00
En Yi
ce84014668
Adjust Game UI + Add SFXs
2025-03-31 20:40:13 +08:00
En Yi
4e51f01cea
Fix urchin sometimes not bouncing
2025-01-25 17:00:52 +08:00
En Yi
f3defcf656
Significantly Update CMakeFile to reduce clutter
...
This is to reduce repetition and better integrate Tracy.
Some options are added as well.
2024-12-21 18:42:45 +08:00
En Yi
04d928c97f
Add a rendering queue for sprite
...
Only applies for editor scene as a test
2024-12-21 14:37:18 +08:00
En Yi
34b60fb699
Restore boulder movement on wooden tile
2024-12-14 16:45:19 +08:00
En Yi
ee64133de7
Fix jump sfx incorrectly played
2024-12-08 15:39:06 +08:00
En Yi
518c2def93
Fix crawlspace death glitch
2024-12-08 15:38:51 +08:00
En Yi
a123e59c82
Fix unable to bash box on the side underwater
2024-11-24 15:53:32 +08:00
En Yi
6b4723b963
Fix jump water penalty not applied correctly
2024-11-16 11:05:26 +08:00
En Yi
0556318ca0
Fix urchin destroying spikes again
2024-11-15 21:31:33 +08:00
En Yi
5b29ad4ba4
Update swimming hit- and hurtbox proper
2024-11-13 23:06:26 +08:00
En Yi
6b59064772
Adjust player acceleration in water
2024-11-13 22:36:05 +08:00
En Yi
9d5b54435b
Increase water upthrust
2024-11-10 18:29:20 +08:00
En Yi
6509b33c5a
Rework urchin collision with crates
...
Changelog:
- Fix error in urchin spawning in main game
- Reduce urchin's collision box
- Adjust crate destruction:
- Delay with arrows and bombs, instant with anything else
2024-11-09 23:40:54 +08:00
En Yi
abdf246382
Adjust explosion hitbox
2024-11-09 12:56:51 +08:00
En Yi
db8849a7de
Add urchin particles and update menus
2024-10-05 20:22:16 +08:00
En Yi
1382cf1370
Deal with urchin's particle effects
2024-10-05 19:18:42 +08:00
En Yi
8efa3015ad
Update urchin hitbox and bbox
...
This is so that wooden can be destroyed by urchin. Urchin can still be
crushed by a wooden crate though.
2024-09-30 22:47:27 +08:00
En Yi
3520715655
Allow urchin to be crushed
...
LIMITATION
- Urchin can be crushed by wooden crates.
2024-09-29 17:58:07 +08:00
En Yi
d3db15a018
Add urchin sprite and fix its spike collision
2024-09-27 23:15:38 +08:00
En Yi
8bf1957e1e
Fix incorrect velocity reflection on collision
2024-09-26 21:31:24 +08:00
En Yi
8a731637f7
Merge branch 'main' into profiling
2024-09-08 23:06:26 +08:00
En Yi
4abe996640
Add urchin enemy
...
Changelog:
- Ctransform component now has a bounce coeffcient which determines
velocity reflection on contact.
2024-09-08 23:05:12 +08:00
En Yi
f6847f1ffd
Merge branch 'main' into profiling
2024-09-02 22:45:47 +08:00
En Yi
066ea5e080
Accumulate collided side before check
2024-09-02 22:45:16 +08:00
En Yi
3041f5df54
Merge branch 'remove_edge_check' into profiling
2024-09-02 22:02:37 +08:00
En Yi
41585f6938
Simplify edge velocity check
...
Internal Changelog:
- Use tile collision to determine which side has collided and perform
the velocity zeroing, instead of separating out.
2024-09-02 21:58:11 +08:00
En Yi
ca5c653b9d
Test integrate tracy into scenes
2024-08-24 21:44:23 +08:00
En Yi
add592afd2
Refactor out entity removal function
...
This allows a singular entity removal method for the game
2024-08-24 12:43:49 +08:00
En Yi
16714159bb
Tweak air point check depending on player stance
2024-08-21 16:28:41 +08:00
En Yi
9f496b4bee
Tweak player's swimming hitbox and hurtbox
2024-08-21 16:26:16 +08:00
En Yi
34041a68bb
Fix particle emitter not unloading on player death
2024-08-21 16:25:30 +08:00
En Yi
89176142b6
Readjust arrows and bombs spawning
...
Changelog:
- Make use of anchor point function
- Readjust offsets and anchor points of sprites
- Readjust hitboxes offset and sizes
2024-08-21 12:52:19 +08:00
En Yi
d45937da6a
Recenter player on ladders
2024-08-21 10:35:23 +08:00
En Yi
2be80ea6bf
Add sprites for player finishing the stage
...
Also add cave exit sprite
They are all placeholder for now.
2024-08-20 14:03:41 +08:00
En Yi
e37e89505a
Experiment with timer-based transition
2024-08-19 14:24:22 +08:00
En Yi
019f39f84c
Implement basic level state management
...
Internal Changelog:
- Remove spawn position for entity
- Not used. If spawning is needed, use a spawning entity
- Put in state machine callback function
- Player spawning system is part of callback function
- Remove player spawning system
- Incorporate state transition in systems
2024-08-19 11:55:48 +08:00
En Yi
5d8385f9ff
Refactor camera update system
2024-08-17 14:10:59 +08:00
En Yi
9fdb8296ff
Add key to toggle player movement
...
This key will be used for looking ahead
2024-08-17 13:58:06 +08:00
En Yi
e762f62f40
Decouple player dead and respawn system
2024-08-15 11:55:22 +08:00
En Yi
c3924c862b
Adjust player swimming behaviour
...
Internal Changelog:
- Slightly increase upthrust
- Slightly reduce air time
2024-08-13 18:17:33 +08:00
En Yi
9f6c37c1fd
Fix bubbling particles issue out-of-water
2024-08-11 15:50:11 +08:00
En Yi
657110a66d
Implement sprite rendering anchor
2024-08-05 21:50:01 +08:00
En Yi
394825173d
Fix inequality check for one way tile
...
Refactor the check as well
2024-05-14 23:22:03 +08:00
En Yi
ededdb488b
Fix off-by-one error in one-way tile check
2024-05-13 21:51:52 +08:00
En Yi
41e4b34869
Allow changing sound pitch
2024-05-01 17:08:29 +08:00
En Yi
1094e13c0a
Fix some emitter positioning
2024-05-01 12:38:53 +08:00