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3 Commits
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4414747c79
Author | SHA1 | Date |
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4414747c79 | |
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966432867f | |
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5049efb952 |
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@ -642,6 +642,7 @@ void init_level_scene(LevelScene_t* scene)
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init_level_scene_data(&scene->data);
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// insert level scene systems
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sc_array_add(&scene->scene.systems, &update_tilemap_system);
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sc_array_add(&scene->scene.systems, &player_movement_input_system);
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sc_array_add(&scene->scene.systems, &player_bbox_update_system);
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sc_array_add(&scene->scene.systems, &player_pushing_system);
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@ -653,14 +654,14 @@ void init_level_scene(LevelScene_t* scene)
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sc_array_add(&scene->scene.systems, &boulder_destroy_wooden_tile_system);
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sc_array_add(&scene->scene.systems, &update_tilemap_system);
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sc_array_add(&scene->scene.systems, &tile_collision_system);
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sc_array_add(&scene->scene.systems, &update_tilemap_system);
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//sc_array_add(&scene->scene.systems, &update_tilemap_system);
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sc_array_add(&scene->scene.systems, &hitbox_update_system);
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sc_array_add(&scene->scene.systems, &player_crushing_system);
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sc_array_add(&scene->scene.systems, &spike_collision_system);
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sc_array_add(&scene->scene.systems, &state_transition_update_system);
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sc_array_add(&scene->scene.systems, &player_ground_air_transition_system);
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sc_array_add(&scene->scene.systems, &container_destroy_system);
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sc_array_add(&scene->scene.systems, &lifetimer_update_system);
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sc_array_add(&scene->scene.systems, &container_destroy_system);
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sc_array_add(&scene->scene.systems, &sprite_animation_system);
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sc_array_add(&scene->scene.systems, &camera_update_system);
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sc_array_add(&scene->scene.systems, &player_dir_reset_system);
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@ -125,15 +125,21 @@ Entity_t* get_entity(EntityManager_t* p_manager, unsigned long id)
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void* add_component(Entity_t* p_entity, ComponentEnum_t comp_type)
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{
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unsigned long comp_idx = 0;
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void* p_comp = new_component_from_mempool(comp_type, &comp_idx);
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if (p_comp)
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if (p_entity->components[comp_type] == MAX_COMP_POOL_SIZE)
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{
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p_entity->components[comp_type] = comp_idx;
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struct EntityUpdateEventInfo evt = (struct EntityUpdateEventInfo){p_entity->m_id, comp_type, comp_idx, COMP_ADDTION};
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sc_queue_add_last(&p_entity->manager->to_update, evt);
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unsigned long comp_idx = 0;
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void* p_comp = new_component_from_mempool(comp_type, &comp_idx);
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if (p_comp)
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{
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p_entity->components[comp_type] = comp_idx;
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struct EntityUpdateEventInfo evt = (struct EntityUpdateEventInfo){p_entity->m_id, comp_type, comp_idx, COMP_ADDTION};
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sc_queue_add_last(&p_entity->manager->to_update, evt);
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}
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return p_comp;
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}
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return p_comp;
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return get_component(p_entity, comp_type);
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}
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void* get_component(Entity_t *p_entity, ComponentEnum_t comp_type)
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@ -148,5 +154,6 @@ void remove_component(Entity_t *p_entity, ComponentEnum_t comp_type)
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{
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if (p_entity->components[comp_type] == MAX_COMP_POOL_SIZE) return;
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struct EntityUpdateEventInfo evt = (struct EntityUpdateEventInfo){p_entity->m_id, comp_type, p_entity->components[comp_type] , COMP_DELETION};
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p_entity->components[comp_type] = MAX_COMP_POOL_SIZE;
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sc_queue_add_last(&p_entity->manager->to_update, evt);
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}
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@ -274,7 +274,7 @@ static uint8_t check_collision_line(const CollideEntity_t* ent, TileGrid_t* grid
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// TODO: This should be a point collision check, not an AABB check
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static bool check_collision_offset(
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static uint8_t check_collision_offset(
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Entity_t* p_ent, Vector2 pos, Vector2 bbox_sz,
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TileGrid_t* grid, Vector2 offset
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)
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@ -689,17 +689,8 @@ void player_movement_input_system(Scene_t* scene)
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}
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}
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bool hit = false;
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unsigned int tile_x1 = (p_ctransform->position.x) / TILE_SIZE;
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unsigned int tile_x2 = (p_ctransform->position.x + p_bbox->size.x - 1) / TILE_SIZE;
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unsigned int tile_y = (p_ctransform->position.y) / TILE_SIZE;
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if (p_bbox->size.y < TILE_SIZE && tile_y > 0) tile_y--; // hack to detect small bbox state
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for(unsigned int tile_x = tile_x1; tile_x <= tile_x2; tile_x++)
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{
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hit |= tilemap.tiles[tile_y * tilemap.width + tile_x].tile_type == SOLID_TILE;
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}
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if (hit)
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uint8_t collide_type = check_collision_offset(p_player, p_ctransform->position, p_bbox->size, &tilemap, (Vector2){0, -TILE_SIZE});
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if (collide_type == 1)
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{
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p_pstate->is_crouch |= 0b10;
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}
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@ -1645,19 +1636,21 @@ void update_tilemap_system(Scene_t* scene)
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void hitbox_update_system(Scene_t* scene)
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{
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//static bool checked_entities[MAX_COMP_POOL_SIZE] = {0};
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static bool checked_entities[MAX_COMP_POOL_SIZE] = {0};
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LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
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TileGrid_t tilemap = data->tilemap;
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unsigned int ent_idx;
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CHitBoxes_t* p_hitbox;
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sc_map_foreach(&scene->ent_manager.component_map[CHITBOXES_T], ent_idx, p_hitbox)
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{
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bool hit = false;
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Entity_t *p_ent = get_entity(&scene->ent_manager, ent_idx);
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if (!p_ent->m_alive) continue;
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CTransform_t* p_ctransform = get_component(p_ent, CTRANSFORM_COMP_T);
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memset(checked_entities, 0, sizeof(checked_entities));
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for (uint8_t i = 0; i < p_hitbox->n_boxes; ++i)
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{
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Vector2 hitbox_pos = {
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@ -1679,7 +1672,6 @@ void hitbox_update_system(Scene_t* scene)
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unsigned int other_ent_idx;
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Entity_t* p_other_ent;
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Vector2 overlap;
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//memset(checked_entities, 0, sizeof(checked_entities));
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if (tilemap.tiles[tile_idx].tile_type != EMPTY_TILE)
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{
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@ -1692,21 +1684,19 @@ void hitbox_update_system(Scene_t* scene)
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)
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)
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{
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hit = true;
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if (p_hitbox->atk > tilemap.tiles[tile_idx].def)
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{
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change_a_tile(&tilemap, tile_idx, EMPTY_TILE);
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}
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if (p_hitbox->one_hit)
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{
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remove_entity_from_tilemap(&scene->ent_manager, &tilemap, p_ent);
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goto hitbox_done;
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continue;
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}
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}
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}
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sc_map_foreach(&tilemap.tiles[tile_idx].entities_set, other_ent_idx, p_other_ent)
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{
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if (other_ent_idx == ent_idx) continue;
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//if (checked_entities[other_ent_idx]) continue;
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if (checked_entities[other_ent_idx]) continue;
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Entity_t* p_other_ent = get_entity(&scene->ent_manager, other_ent_idx);
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if (!p_other_ent->m_alive) continue; // To only allow one way collision check
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@ -1724,6 +1714,7 @@ void hitbox_update_system(Scene_t* scene)
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)
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)
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{
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hit = true;
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if (p_hitbox->atk > p_other_hurtbox->def)
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{
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p_other_hurtbox->damage_src = ent_idx;
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@ -1747,20 +1738,29 @@ void hitbox_update_system(Scene_t* scene)
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}
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}
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}
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remove_entity_from_tilemap(&scene->ent_manager, &tilemap, p_other_ent);
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if (p_ent->m_tag != PLAYER_ENT_TAG)
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{
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remove_component(p_other_ent, CHURTBOX_T);
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CLifeTimer_t* p_clifetimer = add_component(p_other_ent, CLIFETIMER_T);
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p_clifetimer->life_time = 8;
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}
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else
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{
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// Need to remove immediately, otherwise will interfere with bomb spawning
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remove_entity_from_tilemap(&scene->ent_manager, &tilemap, p_other_ent);
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}
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}
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if (p_hitbox->one_hit)
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{
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remove_entity_from_tilemap(&scene->ent_manager, &tilemap, p_ent);
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goto hitbox_done;
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}
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}
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}
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}
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}
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}
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hitbox_done: continue;
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if (p_hitbox->one_hit && hit)
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{
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remove_entity_from_tilemap(&scene->ent_manager, &tilemap, p_ent);
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}
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}
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}
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@ -18,6 +18,7 @@ Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool meta
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CHurtbox_t* p_hurtbox = add_component(p_crate, CHURTBOX_T);
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p_hurtbox->size = p_bbox->size;
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p_hurtbox->def = metal ? 2 : 1;
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p_hurtbox->damage_src = -1;
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if (item != CONTAINER_EMPTY)
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{
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@ -47,6 +48,7 @@ Entity_t* create_boulder(EntityManager_t* ent_manager, Assets_t* assets)
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CHurtbox_t* p_hurtbox = add_component(p_boulder, CHURTBOX_T);
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p_hurtbox->size = p_bbox->size;
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p_hurtbox->def = 2;
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p_hurtbox->damage_src = -1;
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return p_boulder;
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}
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