HATPC/scenes
En Yi 10d48c1d70 Allow optional inits for scene
Particle system and entity management are now optional during scene
init.
2024-08-24 14:42:11 +08:00
..
CMakeLists.txt Experiment with extern component mempool 2024-08-19 17:33:05 +08:00
assets_loader.c Add tilemap rendering from sprite 2024-05-09 21:07:15 +08:00
assets_loader.h Integrate loading RRES data pack 2023-09-01 20:50:45 +08:00
assets_tag.h Replace hardcoded scene values to enum 2024-07-07 16:48:55 +08:00
camera_systems.c Add free-movement to camera in editor scene 2024-08-17 14:49:51 +08:00
components.h Separate out component memory pools definition 2024-08-19 18:26:08 +08:00
constants.h Increase engine limits 2024-08-15 11:00:16 +08:00
editor_scene.c Allow optional inits for scene 2024-08-24 14:42:11 +08:00
engine_impl.c Add mempool macros to simplify definition 2024-08-19 20:29:49 +08:00
ent_impl.h Add sprites for player finishing the stage 2024-08-20 14:03:41 +08:00
game_scene.c Allow optional inits for scene 2024-08-24 14:42:11 +08:00
game_systems.c Refactor out entity removal function 2024-08-24 12:43:49 +08:00
game_systems.h Implement basic level state management 2024-08-19 11:55:48 +08:00
items_ent.c Readjust arrows and bombs spawning 2024-08-21 12:52:19 +08:00
level_select_scene.c Allow optional inits for scene 2024-08-24 14:42:11 +08:00
menu_scene.c Allow optional inits for scene 2024-08-24 14:42:11 +08:00
player_ent.c Add sprites for player finishing the stage 2024-08-20 14:03:41 +08:00
scene_impl.h Refactor out entity removal function 2024-08-24 12:43:49 +08:00
scene_systems.c Refactor out entity removal function 2024-08-24 12:43:49 +08:00
water_flow.c Fix water filling rate 2024-08-13 18:17:52 +08:00
water_flow.h Add water runner entity into game loop 2023-07-19 11:15:34 +08:00