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CMakeLists.txt
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Experiment with extern component mempool
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2024-08-19 17:33:05 +08:00 |
assets_loader.c
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Add tilemap rendering from sprite
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2024-05-09 21:07:15 +08:00 |
assets_loader.h
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Integrate loading RRES data pack
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2023-09-01 20:50:45 +08:00 |
assets_tag.h
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Replace hardcoded scene values to enum
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2024-07-07 16:48:55 +08:00 |
camera_systems.c
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Add free-movement to camera in editor scene
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2024-08-17 14:49:51 +08:00 |
components.h
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Separate out component memory pools definition
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2024-08-19 18:26:08 +08:00 |
constants.h
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Increase engine limits
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2024-08-15 11:00:16 +08:00 |
editor_scene.c
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Allow optional inits for scene
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2024-08-24 14:42:11 +08:00 |
engine_impl.c
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Add mempool macros to simplify definition
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2024-08-19 20:29:49 +08:00 |
ent_impl.h
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Add sprites for player finishing the stage
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2024-08-20 14:03:41 +08:00 |
game_scene.c
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Allow optional inits for scene
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2024-08-24 14:42:11 +08:00 |
game_systems.c
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Refactor out entity removal function
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2024-08-24 12:43:49 +08:00 |
game_systems.h
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Implement basic level state management
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2024-08-19 11:55:48 +08:00 |
items_ent.c
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Readjust arrows and bombs spawning
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2024-08-21 12:52:19 +08:00 |
level_select_scene.c
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Allow optional inits for scene
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2024-08-24 14:42:11 +08:00 |
menu_scene.c
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Allow optional inits for scene
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2024-08-24 14:42:11 +08:00 |
player_ent.c
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Add sprites for player finishing the stage
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2024-08-20 14:03:41 +08:00 |
scene_impl.h
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Refactor out entity removal function
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2024-08-24 12:43:49 +08:00 |
scene_systems.c
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Refactor out entity removal function
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2024-08-24 12:43:49 +08:00 |
water_flow.c
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Fix water filling rate
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2024-08-13 18:17:52 +08:00 |
water_flow.h
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Add water runner entity into game loop
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2023-07-19 11:15:34 +08:00 |