HATPC/engine
En Yi 41e4b34869 Allow changing sound pitch 2024-05-01 17:08:29 +08:00
..
sc Separate out engine from scenes 2023-10-13 21:26:42 +08:00
AABB.c Fix regression in AABB collision 2023-11-16 00:03:26 +08:00
AABB.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
CMakeLists.txt Update Cmake files 2023-11-02 23:11:28 +08:00
EC.h Rework sprite render system 2024-05-01 11:55:34 +08:00
actions.h Integrate mouse action into input process 2024-04-25 21:46:53 +08:00
assets.c Integrate 'pro' version of sprite drawing 2024-05-01 12:23:31 +08:00
assets.h Integrate 'pro' version of sprite drawing 2024-05-01 12:23:31 +08:00
collisions.c Rework the offset collision checking 2024-04-22 22:42:32 +08:00
collisions.h Rework the offset collision checking 2024-04-22 22:42:32 +08:00
engine.c Allow changing sound pitch 2024-05-01 17:08:29 +08:00
engine.h Allow changing sound pitch 2024-05-01 17:08:29 +08:00
engine_conf.h Tweak engine config 2023-11-22 00:27:08 +08:00
entManager.c Change to manual init for entity tag map 2023-11-11 11:14:22 +08:00
gui.c Add in engine configuration 2023-10-13 21:55:30 +08:00
gui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
mempool.c Add function to get number of free entities 2024-04-22 22:52:59 +08:00
mempool.h Add function to get number of free entities 2024-04-22 22:52:59 +08:00
particle_sys.c Use float for timing in particle system 2024-04-24 21:47:58 +08:00
particle_sys.h Use float for timing in particle system 2024-04-24 21:47:58 +08:00
raygui.h Separate out engine from scenes 2023-10-13 21:26:42 +08:00
rres.c Use unsigned int for rres Id as per the struct 2023-11-11 13:04:24 +08:00
rres.h Use unsigned int for rres Id as per the struct 2023-11-11 13:04:24 +08:00