HATPC/scenes
En Yi 478dea2d9c Add air pocket tile
Air pockets are just tiles with a max water level lower than the
absolute maximum

Also, make air pockets not reachable by water runners
2023-07-24 22:15:13 +08:00
..
engine Put max water level into each tile 2023-07-24 21:58:50 +08:00
CMakeLists.txt Ready a water filler/runner entity 2023-07-18 21:49:43 +08:00
assets_loader.c Implement player sprite info loading from file 2023-05-22 20:33:48 +08:00
assets_loader.h Add assets loading from a file 2023-05-20 16:14:39 +08:00
constants.h Modify player collision with water blocks 2023-07-24 21:19:16 +08:00
editor_scene.c Add air pocket tile 2023-07-24 22:15:13 +08:00
ent_impl.h Add water runner entity into game loop 2023-07-19 11:15:34 +08:00
game_systems.c Modify player collision with water blocks 2023-07-24 21:19:16 +08:00
game_systems.h Refactor out broad phase grid collision functions 2023-07-17 21:14:02 +08:00
items_ent.c Add delay in crate destruction 2023-07-03 22:18:35 +08:00
menu_scene.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
player_ent.c Add activeness to ctransform 2023-06-26 20:42:32 +08:00
scene_impl.h Refactor out broad phase grid collision functions 2023-07-17 21:14:02 +08:00
water_flow.c Add air pocket tile 2023-07-24 22:15:13 +08:00
water_flow.h Add water runner entity into game loop 2023-07-19 11:15:34 +08:00