HATPC/scenes
En Yi 4d12a02f91 Tweak player's movement
Changelog:
- Increase ground friction generally.
- Reduce friction when the player is moving on the ground. To compensate,
  reduce player acceleration as well. Now, the player stops faster
  without losing too much max speed.
2023-08-17 23:20:52 +08:00
..
engine Add null checks when creating new entity 2023-08-17 21:51:11 +08:00
CMakeLists.txt Add game scene 2023-08-14 18:37:29 +08:00
assets_loader.c Add levelpack loading in asset loader 2023-08-14 15:40:48 +08:00
assets_loader.h Add assets loading from a file 2023-05-20 16:14:39 +08:00
constants.h Tweak player's movement 2023-08-17 23:20:52 +08:00
editor_scene.c Add null checks when creating new entity 2023-08-17 21:51:11 +08:00
ent_impl.h Create simple dead player respawn system 2023-08-16 23:45:34 +08:00
game_scene.c Add Sandbox button in main program 2023-08-14 21:54:25 +08:00
game_systems.c Tweak player's movement 2023-08-17 23:20:52 +08:00
game_systems.h Refactor out level tilemap initialisation 2023-08-14 13:51:20 +08:00
items_ent.c Add hurtbox to player 2023-08-17 22:19:01 +08:00
menu_scene.c Fix mouse mode not activating buttons 2023-08-15 21:52:56 +08:00
player_ent.c Add hurtbox to player 2023-08-17 22:19:01 +08:00
scene_impl.h Add spikes sprite support 2023-08-16 21:21:55 +08:00
scene_systems.c Add spikes sprite support 2023-08-16 21:21:55 +08:00
water_flow.c Update water flow rendering logic 2023-07-26 23:16:50 +08:00
water_flow.h Add water runner entity into game loop 2023-07-19 11:15:34 +08:00