..
sc
Separate out engine from scenes
2023-10-13 21:26:42 +08:00
AABB.c
Fix regression in AABB collision
2023-11-16 00:03:26 +08:00
AABB.h
Separate out engine from scenes
2023-10-13 21:26:42 +08:00
CMakeLists.txt
Update Cmake files
2023-11-02 23:11:28 +08:00
EC.h
Allow multi-rows sprites framing
2024-05-06 21:18:03 +08:00
actions.h
Integrate mouse action into input process
2024-04-25 21:46:53 +08:00
assets.c
Allow multi-rows sprites framing
2024-05-06 21:18:03 +08:00
assets.h
Integrate 'pro' version of sprite drawing
2024-05-01 12:23:31 +08:00
collisions.c
Rework the offset collision checking
2024-04-22 22:42:32 +08:00
collisions.h
Rework the offset collision checking
2024-04-22 22:42:32 +08:00
engine.c
Remove obsolete render function field
2024-05-04 20:40:15 +08:00
engine.h
Remove obsolete render function field
2024-05-04 20:40:15 +08:00
engine_conf.h
Rework rendering to allow multi-layer render
2024-05-04 17:57:07 +08:00
entManager.c
Change to manual init for entity tag map
2023-11-11 11:14:22 +08:00
gui.c
Add in engine configuration
2023-10-13 21:55:30 +08:00
gui.h
Separate out engine from scenes
2023-10-13 21:26:42 +08:00
mempool.c
Add function to get number of free entities
2024-04-22 22:52:59 +08:00
mempool.h
Add function to get number of free entities
2024-04-22 22:52:59 +08:00
particle_sys.c
Use float for timing in particle system
2024-04-24 21:47:58 +08:00
particle_sys.h
Use float for timing in particle system
2024-04-24 21:47:58 +08:00
raygui.h
Separate out engine from scenes
2023-10-13 21:26:42 +08:00
rres.c
Use unsigned int for rres Id as per the struct
2023-11-11 13:04:24 +08:00
rres.h
Use unsigned int for rres Id as per the struct
2023-11-11 13:04:24 +08:00