CMakeLists.txt
|
Separate out engine from scenes
|
2023-10-13 21:26:42 +08:00 |
assets_loader.c
|
Update emitter asset loading
|
2023-11-20 22:07:45 +08:00 |
assets_loader.h
|
Integrate loading RRES data pack
|
2023-09-01 20:50:45 +08:00 |
assets_tag.h
|
Add more SFX
|
2023-11-13 14:23:31 +08:00 |
constants.h
|
Initial implementation of camera system
|
2023-10-08 12:13:03 +08:00 |
editor_scene.c
|
Fix issue with web build
|
2023-11-22 00:13:05 +08:00 |
ent_impl.h
|
Remove asset argument from entity creation
|
2023-11-11 12:18:45 +08:00 |
game_scene.c
|
Draw particles before water
|
2023-11-21 21:01:47 +08:00 |
game_systems.c
|
Play box land sfc for chests as well
|
2023-11-22 21:13:10 +08:00 |
game_systems.h
|
Add bubbling paritcle emitter to player
|
2023-11-20 22:08:28 +08:00 |
items_ent.c
|
Tweak bomb horizontal spawn
|
2023-11-20 22:10:02 +08:00 |
menu_scene.c
|
Use unsigned int for UI component count
|
2023-11-11 12:30:42 +08:00 |
player_ent.c
|
Add bubbling paritcle emitter to player
|
2023-11-20 22:08:28 +08:00 |
scene_impl.h
|
Add action to toggle grid for sandbox
|
2023-11-15 23:30:13 +08:00 |
scene_systems.c
|
Add action to toggle grid for sandbox
|
2023-11-15 23:30:13 +08:00 |
water_flow.c
|
Use signed int for water runners
|
2023-11-11 12:06:19 +08:00 |
water_flow.h
|
Add water runner entity into game loop
|
2023-07-19 11:15:34 +08:00 |