HATPC remake
 
 
 
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En Yi b06d25f328 Implement metal crates
Changelog:
- Collision functions now accepts the entity idx to exclude
- Fix tile update system to enter ent idx as both key and value to
  tile's entities set
- Re-Introduce regression:
    - Player can walk across crates without them
    - This is re-introduce by ground check only checking for solid bbox
    - Without this, metal crates will sink into crates as they are not
      considered on ground
    - To properly solve this, need a hitbox on the player, which
      requires a new component
2023-02-15 22:35:11 +08:00
engine Implement metal crates 2023-02-15 22:35:11 +08:00
.gitignore First Commit of HATPC remake 2022-11-26 18:11:51 +08:00
CMakeLists.txt Add scene test for 16 pixels size tiles 2023-02-04 22:31:28 +08:00
Conventions.txt First Commit of HATPC remake 2022-11-26 18:11:51 +08:00
assets.h Implement Scene and Level Scene 2022-12-03 13:46:24 +08:00
entManager_test.c Implement test scene 2022-12-05 12:20:00 +08:00
lsan_supp.txt Implement test scene 2022-12-05 12:20:00 +08:00
main.c Implement basic scene switching 2023-02-13 23:05:24 +08:00
menu_test.c Refactor and prepare for scene changing 2023-02-12 23:30:55 +08:00
scene_test.c Implement Crates 2023-01-10 21:24:50 +08:00