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sc
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Separate out engine from scenes
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2023-10-13 21:26:42 +08:00 |
AABB.c
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Fix regression in AABB collision
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2023-11-16 00:03:26 +08:00 |
AABB.h
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Separate out engine from scenes
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2023-10-13 21:26:42 +08:00 |
CMakeLists.txt
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Update Cmake files
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2023-11-02 23:11:28 +08:00 |
EC.h
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Rework sprite render system
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2024-05-01 11:55:34 +08:00 |
actions.h
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Integrate mouse action into input process
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2024-04-25 21:46:53 +08:00 |
assets.c
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Integrate 'pro' version of sprite drawing
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2024-05-01 12:23:31 +08:00 |
assets.h
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Integrate 'pro' version of sprite drawing
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2024-05-01 12:23:31 +08:00 |
collisions.c
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Rework the offset collision checking
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2024-04-22 22:42:32 +08:00 |
collisions.h
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Rework the offset collision checking
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2024-04-22 22:42:32 +08:00 |
engine.c
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Expose initial window size to scene
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2024-05-04 18:28:53 +08:00 |
engine.h
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Expose initial window size to scene
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2024-05-04 18:28:53 +08:00 |
engine_conf.h
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Rework rendering to allow multi-layer render
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2024-05-04 17:57:07 +08:00 |
entManager.c
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Change to manual init for entity tag map
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2023-11-11 11:14:22 +08:00 |
gui.c
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Add in engine configuration
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2023-10-13 21:55:30 +08:00 |
gui.h
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Separate out engine from scenes
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2023-10-13 21:26:42 +08:00 |
mempool.c
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Add function to get number of free entities
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2024-04-22 22:52:59 +08:00 |
mempool.h
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Add function to get number of free entities
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2024-04-22 22:52:59 +08:00 |
particle_sys.c
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Use float for timing in particle system
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2024-04-24 21:47:58 +08:00 |
particle_sys.h
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Use float for timing in particle system
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2024-04-24 21:47:58 +08:00 |
raygui.h
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Separate out engine from scenes
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2023-10-13 21:26:42 +08:00 |
rres.c
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Use unsigned int for rres Id as per the struct
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2023-11-11 13:04:24 +08:00 |
rres.h
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Use unsigned int for rres Id as per the struct
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2023-11-11 13:04:24 +08:00 |