Internal Changelog: - Split assets from engine so that rres_packer do not need to implement mempools - The idea is that mempool is incomplete and requires implementation of the mempool in scenes. - Components are usually game-specific, so this is the first step to decouple it from the engine. |
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.. | ||
.gitignore | ||
CMakeLists.txt | ||
ldtk_repacker.py | ||
rres_packer.c | ||
testLevels.lvldata.zst | ||
test_assets.info |