HATPC/scenes
En Yi e0ea01a4de Add level switching
Changelog:
- Water is now on a separate layer in LDtk
- Update water loading in assets functions
- Add actions to switch levels
2023-08-14 17:05:43 +08:00
..
engine Add level switching 2023-08-14 17:05:43 +08:00
CMakeLists.txt Refactor out level tilemap initialisation 2023-08-14 13:51:20 +08:00
assets_loader.c Add levelpack loading in asset loader 2023-08-14 15:40:48 +08:00
assets_loader.h Add assets loading from a file 2023-05-20 16:14:39 +08:00
constants.h Add struct for loading in a level pack 2023-08-13 15:02:20 +08:00
editor_scene.c Refactor out level tilemap initialisation 2023-08-14 13:51:20 +08:00
ent_impl.h Add sprite loading from empty crates 2023-08-08 23:55:46 +08:00
game_systems.c Refactor out level tilemap initialisation 2023-08-14 13:51:20 +08:00
game_systems.h Refactor out level tilemap initialisation 2023-08-14 13:51:20 +08:00
items_ent.c Add arrow sprite 2023-08-13 15:02:20 +08:00
menu_scene.c Refactor for better separation of concern 2023-05-16 21:09:38 +08:00
player_ent.c Add shape factor to control upthrust and friction 2023-07-25 20:39:42 +08:00
scene_impl.h Add level switching 2023-08-14 17:05:43 +08:00
scene_systems.c Add level switching 2023-08-14 17:05:43 +08:00
water_flow.c Update water flow rendering logic 2023-07-26 23:16:50 +08:00
water_flow.h Add water runner entity into game loop 2023-07-19 11:15:34 +08:00