Put back error messages

master
En Yi 2019-06-15 17:10:03 +01:00
parent a8cdfcace9
commit 516427980a
1 changed files with 7 additions and 7 deletions

View File

@ -395,12 +395,12 @@ class Table:
player_bid = self.players[self.current_player].make_decision(self.game_state, 0) player_bid = self.players[self.current_player].make_decision(self.game_state, 0)
else: else:
player_bid, msg = self.players[self.current_player].make_decision(self.game_state, 0, game_events) player_bid, msg = self.players[self.current_player].make_decision(self.game_state, 0, game_events)
#if msg: if msg:
#self.write_message(msg, delay_time=1, update_now=True) self.write_message(msg, delay_time=1, update_now=True)
if player_bid < 0: if player_bid < 0:
return False return False
self.require_player_input = False self.require_player_input = False
#self.write_message("", delay_time=0, update_now=False) self.write_message("", delay_time=0, update_now=False)
if not self.terminal_play: if not self.terminal_play:
self.calling_panel.visible = False self.calling_panel.visible = False
self.update_table.emit() self.update_table.emit()
@ -511,8 +511,8 @@ class Table:
card = self.players[self.current_player].make_decision(self.game_state, 0) card = self.players[self.current_player].make_decision(self.game_state, 0)
else: else:
card, msg = self.players[self.current_player].make_decision(self.game_state, 0, game_events) card, msg = self.players[self.current_player].make_decision(self.game_state, 0, game_events)
#if msg: if msg:
# self.write_message(msg, delay_time=0, update_now=True) self.write_message(msg, delay_time=0, update_now=True)
if not type(card) is cards.Card: if not type(card) is cards.Card:
if card: if card:
self.update_table.emit() self.update_table.emit()
@ -532,8 +532,8 @@ class Table:
card = self.players[self.current_player].make_decision(self.game_state, 1) card = self.players[self.current_player].make_decision(self.game_state, 1)
else: else:
card, msg = self.players[self.current_player].make_decision(self.game_state, 1, game_events) card, msg = self.players[self.current_player].make_decision(self.game_state, 1, game_events)
#if msg: if msg:
# self.write_message(msg, delay_time=0, update_now=False) self.write_message(msg, delay_time=0, update_now=False)
if not type(card) is cards.Card: if not type(card) is cards.Card:
if card: if card:
self.update_table.emit() self.update_table.emit()