PEP8 checking
parent
91dd14b701
commit
e74c6125a5
79
players.py
79
players.py
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@ -22,11 +22,13 @@ class GameState(Enum):
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PLAYING = 3
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ENDING = 4
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class PlayerRole(Enum):
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UNKNOWN = 0
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ATTACKER = 1
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DEFENDER = 2
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class Table:
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"""
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A Table is the place where all actions takes place. It is essentially a FSM, doing different
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@ -91,7 +93,8 @@ class Table:
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w_deck = min(self.height, self.width) * 0.15
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l_deck = min(self.width, self.height) * 0.7
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self.discard_deck = cards.prepare_playing_cards(int(w_deck), int(w_deck)) # This is not a deck as it will never be drawn
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# This is not a deck as it will never be drawn
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self.discard_deck = cards.prepare_playing_cards(int(w_deck), int(w_deck))
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playerx = ((self.width - l_deck)//2,
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0,
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@ -104,23 +107,12 @@ class Table:
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spacing = 20
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for i in range(4):
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vert = i % 2 == 1
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self.players.append(Player(playerx[i], playery[i],
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l_deck, w_deck,
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spacing, vert_orientation=vert,
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deck_reveal=cards.DeckReveal.HIDE_ALL))
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self.players[i].connect_to_table(self.table_status)
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if i>0:
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self.players[i].add_ai(ai.RandomAI(self.table_status))
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playfield_margins = 10
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margins_with_w_deck = w_deck + playfield_margins
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playfield_x = margins_with_w_deck
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playfield_y = margins_with_w_deck
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playfield_width = self.width - margins_with_w_deck* 2
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playfield_height = self.height - margins_with_w_deck* 2
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playfield_width = self.width - margins_with_w_deck * 2
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playfield_height = self.height - margins_with_w_deck * 2
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playdeckx = (playfield_x + (playfield_width - margins_with_w_deck) // 2,
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playfield_x,
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@ -133,20 +125,28 @@ class Table:
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stats_width = 100
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self.stats_height = 100
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self.player_stats_x = ((self.width - l_deck) // 2,
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w_deck,
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(self.width + l_deck) // 2 - stats_width,
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self.width - w_deck - stats_width)
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self.player_stats_y = ((self.height - w_deck - self.stats_height),
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w_deck,
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w_deck,
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self.height - w_deck - self.stats_height)
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stats_spacing = 10
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self.player_stats_x = (playdeckx[0] - stats_width - stats_spacing,
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playdeckx[1],
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playdeckx[2] + w_deck + stats_spacing,
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playdeckx[3])
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self.player_stats_y = (playdecky[0] + w_deck - self.stats_height,
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playdecky[1] - self.stats_height - stats_spacing,
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playdecky[2],
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playdecky[3] + w_deck + stats_spacing)
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self.player_stats = [[], [], [], []]
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for i in range(4):
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vert = i % 2 == 1
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self.players.append(Player(playerx[i], playery[i],
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l_deck, w_deck,
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spacing, vert_orientation=vert,
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deck_reveal=cards.DeckReveal.HIDE_ALL))
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self.players[i].connect_to_table(self.table_status)
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if i > 0:
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self.players[i].add_ai(ai.RandomAI(self.table_status))
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self.players_playzone.append(cards.Deck(playdeckx[i], playdecky[i],
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w_deck, w_deck, 0))
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for j in range(3):
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@ -160,15 +160,12 @@ class Table:
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self.announcer_y = playfield_y + announcer_spacing
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self.announcer_width = playfield_width - 2 * announcer_spacing
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self.announcer_height = playfield_height - 2 * announcer_spacing
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#self.announcer = pygame.Surface((announcer_width, self.announcer_height), pygame.SRCALPHA)
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self.announcer_line = []
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for i in range(3):
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surf = pygame.Surface((self.announcer_width, self.announcer_height/3), pygame.SRCALPHA)
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self.announcer_line.append(surf)
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#self.write_message("Testing....")
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self.write_message("Press P to play!")
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self.ongoing = False
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@ -176,6 +173,8 @@ class Table:
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"""
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Write a message into the center board surface (announcer)
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:param text: String to be displayed on the center board
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:param delay_time: How much delay to put once the string is display
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:param line: Which line of the announcer to write to
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:return: None
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"""
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print(text)
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@ -201,8 +200,7 @@ class Table:
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What takes place in the state should be in a function.
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:return: None
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"""
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# TODO: slow down the game a bit using sleep
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#while(True):
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# TODO: Adjust the timing of sleep
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if self.game_state == GameState.DEALING:
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self.shuffle_and_deal()
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self.write_message("Shuffle Complete!")
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@ -271,8 +269,8 @@ class Table:
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first_player = True # Starting bidder "privilege" to raise the starting bid
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while passes < NUM_OF_PLAYERS - 1:
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print("Player {0:d}\n-----".format(current_player))
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self.write_message("Current Bid: {0:d}".format(self.table_status["bid"]),line=1)
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print('Bid Leader: Player {0:d}'.format((current_player-passes-1*(not first_player))% 4))
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self.write_message("Current Bid: {0:d}".format(self.table_status["bid"]), line=1)
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print('Bid Leader: Player {0:d}'.format((current_player-passes-1*(not first_player)) % 4))
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print("Passes: {0:d}".format(passes))
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player_bid = self.players[current_player].make_decision(self.game_state, 0)
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@ -304,7 +302,7 @@ class Table:
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if self.table_status['trump suit'] == 5:
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self.table_status["leading player"] = current_player
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else:
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self.table_status["leading player"] = (current_player +1) % 4
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self.table_status["leading player"] = (current_player + 1) % 4
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self.table_status['defender']['target'] = self.table_status["bid"] // 10 + 6
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self.table_status['attacker']['target'] = 14 - self.table_status['defender']['target']
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@ -354,7 +352,6 @@ class Table:
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self.write_message("Partner Revealed!", delay_time=1)
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self.update_table.emit()
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#time.sleep(1)
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# Once all player played, find out who wins
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card_suits = [card.suit() for card in self.table_status["played cards"]]
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card_nums = [card.number() for card in self.table_status["played cards"]]
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@ -381,9 +378,10 @@ class Table:
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self.table_status['leading player'] = winning_player
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self.table_status['round history'].append(copy.copy(self.table_status["played cards"]))
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self.write_message("Defender:{0:d}, Attacker:{1:d}\n".format(self.table_status['defender']['wins'],
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self.table_status['attacker']['wins']), line=2)
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self.table_status['attacker']['wins']),
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line=2)
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# TODO: Add function to reflect the score on the screen
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# TODO: Add function to reflect the score on the screen. Kinda added
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self.update_table.emit()
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@ -582,7 +580,6 @@ class Player(cards.Deck):
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return True
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class MainPlayer(cards.PlayerDeck):
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def __init__(self, *args, ai_component=None, **kwargs):
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super().__init__(*args, **kwargs)
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@ -605,6 +602,7 @@ class MainPlayer(cards.PlayerDeck):
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def check_for_valid_moves(self):
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pass
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class TestView(view.PygView):
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def __init__(self, *args, **kwargs):
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@ -635,15 +633,14 @@ class TestView(view.PygView):
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print('add cards')
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pass
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milliseconds = self.clock.tick(self.fps)
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#self.playtime += milliseconds / 1000.0
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# milliseconds = self.clock.tick(self.fps)
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# self.playtime += milliseconds / 1000.0
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#self.draw_function()
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# self.draw_function()
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pygame.quit()
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if __name__ == '__main__':
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test_view = TestView(900, 600, clear_colour=(0, 0, 0))
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test_view.run()
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