sadpmpk pushed to main at sadpmpk/HATPC
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9859854baa Add spawn entity selection via mouse
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f206d3c981 Update entity spawn + despawn function
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dab8303cbe Update tile spawning
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sadpmpk closed issue sadpmpk/HATPC#24
Add active field to activate movementsadpmpk commented on issue sadpmpk/HATPC#24
Add active field to activate movementalso activeness will ignore tile collision checks Added in with commit b70dcc1e98 Only Crates are inactive on spawn so far
sadpmpk commented on issue sadpmpk/HATPC#25
Implement Spike tileAdded with commit b5790ef00b
sadpmpk pushed to main at sadpmpk/HATPC
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b70dcc1e98 Add activeness to ctransform
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bb6da04e74 Change rendering for not 'moveable' tile
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sadpmpk pushed to main at sadpmpk/HATPC
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b5790ef00b Update spike orientation logic
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491f0bcbef Add extra check in crushing function
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7a670f85fc Extend one pixel outwards for tile collision check
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e79fb249d2 Fix regression in one-way tile edge check
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c7ef3f473f Add spike destruction
- Compare 16 commits »
sadpmpk deleted branch spikes from sadpmpk/HATPC
sadpmpk pushed to spikes at sadpmpk/HATPC
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b5790ef00b Update spike orientation logic
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491f0bcbef Add extra check in crushing function
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7a670f85fc Extend one pixel outwards for tile collision check
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e79fb249d2 Fix regression in one-way tile edge check
- Compare 4 commits »
sadpmpk pushed to spikes at sadpmpk/HATPC
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c7ef3f473f Add spike destruction
sadpmpk pushed to spikes at sadpmpk/HATPC
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3ee14d5f47 Add bbox check even for solid tile
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0f5a347cec Ignore fragile bbox when during player crush check
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bb4a9a8f3c Improve crushing response
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sadpmpk pushed to spikes at sadpmpk/HATPC
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5267c318f2 Give display name when selecting entity to spawn
sadpmpk pushed to spikes at sadpmpk/HATPC
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2b878ae784 Add player collision with spikes
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451b241460 Correct AABB tests
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c8d2ee5408 Improve crushing using edge testing
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4b91ab5667 Integrate line check into edge check function
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7767b38221 Add line-AABB collision check function
- Compare 7 commits »
sadpmpk commented on issue sadpmpk/HATPC#4
Generalise hitbox-hurtbox interactionUpdated in 63930fbe7d
sadpmpk closed issue sadpmpk/HATPC#4
Generalise hitbox-hurtbox interactionsadpmpk pushed to main at sadpmpk/HATPC
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a719c73c50 Remove dead code and add const
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63930fbe7d Update hitbox-hurtbox system
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fc2001e428 Add system to destroy one-way tile with boulder
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21dafd1b6d Add kinematic mode to movement
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d39461cff1 Do two-pass for grid update
- Compare 5 commits »
sadpmpk commented on issue sadpmpk/HATPC#18
Add field for short-lived entityShould be a new component, with a system to update it
sadpmpk commented on issue sadpmpk/HATPC#19
Extend grid movement to allow infinite movementNah. Instead, introduce a new movement mode to ignore acceleration in movement component. Moveable has an extra logic which will interfere with infinite movement. Safer to do on the movement…