Fix urchin destroying spikes again
parent
5b29ad4ba4
commit
0556318ca0
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@ -760,7 +760,7 @@ void spike_collision_system(Scene_t* scene)
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p_ent->m_alive = false;
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return;
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}
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else if (p_ent->m_tag != NO_ENT_TAG)
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else if (p_ent->m_tag != URCHIN_ENT_TAG)
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{
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// Hack to avoid urchin destorying spikes
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destroy_tile(data, tile_idx);
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