Add new tileset to main game
parent
bc5c88beb7
commit
17ff6a4064
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@ -112,9 +112,9 @@ bool load_level_tilemap(LevelScene_t* scene, unsigned int level_num)
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scene->data.coins.current = 0;
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scene->data.coins.total = lvl_map.n_chests;
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#define N_SOLID_TILESETS 3
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#define N_SOLID_TILESETS 4
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static const char* SOLID_TILE_SELECTIONS[N_SOLID_TILESETS] = {
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"stile0", "stile1", "stile2"
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"stile0", "stile1", "stile2", "stile3"
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};
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scene->data.selected_solid_tilemap = lvl_map.flags;
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scene->data.solid_tile_sprites = get_sprite(&scene->scene.engine->assets, SOLID_TILE_SELECTIONS[lvl_map.flags]);
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