Add new tileset to main game

main
En Yi 2025-08-19 21:02:19 +08:00
parent bc5c88beb7
commit 17ff6a4064
1 changed files with 2 additions and 2 deletions

View File

@ -112,9 +112,9 @@ bool load_level_tilemap(LevelScene_t* scene, unsigned int level_num)
scene->data.coins.current = 0;
scene->data.coins.total = lvl_map.n_chests;
#define N_SOLID_TILESETS 3
#define N_SOLID_TILESETS 4
static const char* SOLID_TILE_SELECTIONS[N_SOLID_TILESETS] = {
"stile0", "stile1", "stile2"
"stile0", "stile1", "stile2", "stile3"
};
scene->data.selected_solid_tilemap = lvl_map.flags;
scene->data.solid_tile_sprites = get_sprite(&scene->scene.engine->assets, SOLID_TILE_SELECTIONS[lvl_map.flags]);