sadpmpk pushed to main at sadpmpk/HATPC
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62c74fe545 Add water levels proper
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eed785162e Update scanline fill function
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cf807be7a2 Remove unnecessary state
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sadpmpk pushed to main at sadpmpk/HATPC
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6097ec6e0d Complete basic water flow algorithm
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89d962d2bc Fix runner bug of not reaching water surface
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6e2ccfa875 Improve reachability search for scanline filling
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7607827420 Split out state for resetting and starting BFS
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34655d5c0a Visualine reachable scanline
- Compare 10 commits »
sadpmpk pushed to water_flow at sadpmpk/HATPC
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6097ec6e0d Complete basic water flow algorithm
sadpmpk pushed to water_flow at sadpmpk/HATPC
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89d962d2bc Fix runner bug of not reaching water surface
sadpmpk pushed to main at sadpmpk/HATPC
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917fdeba9b Fix incorrect entity deletion process
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b52b662da9 Add water runner entity into game loop
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cf6dbcf481 Fix incorrect update of entity manager
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ebffd48958 Ready a water filler/runner entity
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aae61edda9 Refactor out broad phase grid collision functions
- Compare 6 commits »
sadpmpk pushed to water_flow at sadpmpk/HATPC
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6e2ccfa875 Improve reachability search for scanline filling
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7607827420 Split out state for resetting and starting BFS
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34655d5c0a Visualine reachable scanline
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dc20a6b992 Fix lowest point check and movement delay
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a080b5ee0a Add water checks in BFS
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sadpmpk pushed to water_flow at sadpmpk/HATPC
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7af75b8366 Implement runner movement to lowest position
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a0f6cf3471 Visualise path from BFS + Improving BFS
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5b3cbd1bba Implement BFS into water runner
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917fdeba9b Fix incorrect entity deletion process
- Compare 4 commits »
sadpmpk pushed to water_flow at sadpmpk/HATPC
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b52b662da9 Add water runner entity into game loop
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cf6dbcf481 Fix incorrect update of entity manager
- Compare 2 commits »
sadpmpk pushed to water_flow at sadpmpk/HATPC
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ebffd48958 Ready a water filler/runner entity
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aae61edda9 Refactor out broad phase grid collision functions
- Compare 2 commits »
sadpmpk pushed to water_flow at sadpmpk/HATPC
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eaf75ec8ae Create test scene for water flow
sadpmpk pushed to main at sadpmpk/HATPC
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06dd1d8be9 Add more tilemap bound checks
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39ff3313e8 Fix incorrect offset to check for uncrouching
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8c924956a8 Fix array out-of-bound error in tile collision
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sadpmpk pushed to main at sadpmpk/HATPC
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5bbbaa19e2 Fix ladder not switching to one_way solid
sadpmpk pushed to main at sadpmpk/HATPC
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82efc711d0 Allow uncrouching under wooden crates
sadpmpk pushed to main at sadpmpk/HATPC
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4414747c79 Improve auto-crouch detection
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966432867f Add delay in crate destruction
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5049efb952 Allow hitboxes to hit multiple hurtboxes
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sadpmpk closed issue sadpmpk/HATPC#21
Spawn hitbox when arrow is destroyedsadpmpk commented on issue sadpmpk/HATPC#21
Spawn hitbox when arrow is destroyedDont think i need this. This should be for bombs though.
sadpmpk commented on issue sadpmpk/HATPC#22
Implement arrow entityLinked to #20, thus done