sadpmpk pushed to water_flow at sadpmpk/HATPC
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eaf75ec8ae Create test scene for water flow
sadpmpk pushed to main at sadpmpk/HATPC
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06dd1d8be9 Add more tilemap bound checks
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39ff3313e8 Fix incorrect offset to check for uncrouching
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8c924956a8 Fix array out-of-bound error in tile collision
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sadpmpk pushed to main at sadpmpk/HATPC
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5bbbaa19e2 Fix ladder not switching to one_way solid
sadpmpk pushed to main at sadpmpk/HATPC
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82efc711d0 Allow uncrouching under wooden crates
sadpmpk pushed to main at sadpmpk/HATPC
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4414747c79 Improve auto-crouch detection
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966432867f Add delay in crate destruction
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5049efb952 Allow hitboxes to hit multiple hurtboxes
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sadpmpk closed issue sadpmpk/HATPC#21
Spawn hitbox when arrow is destroyedsadpmpk commented on issue sadpmpk/HATPC#21
Spawn hitbox when arrow is destroyedDont think i need this. This should be for bombs though.
sadpmpk commented on issue sadpmpk/HATPC#22
Implement arrow entityLinked to #20, thus done
sadpmpk commented on issue sadpmpk/HATPC#20
Add Arrow spawning in cratesadded in 7dcff39864, with direction
sadpmpk commented on issue sadpmpk/HATPC#23
Implement Bomb EntityImplemented with player interaction in 256ea02d0b
sadpmpk commented on issue sadpmpk/HATPC#18
Add field for short-lived entityadded in c4d8256767
sadpmpk pushed to main at sadpmpk/HATPC
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256ea02d0b Add player interaction with bomb crates
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ab582e723c Implement bomb's explosion
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c4d8256767 Rework component addition/deletion procedure
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a4900a001b Add bomb crates
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sadpmpk deleted branch arrow from sadpmpk/HATPC
sadpmpk pushed to main at sadpmpk/HATPC
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fe2bcdf8cd Add metal crate toggling
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7dcff39864 Add direction to arrow spawning
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e74f523b7f Handle arrow collision with tilemap
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b578dd95f7 Add arrow spawning from crates
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sadpmpk pushed to arrow at sadpmpk/HATPC
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b578dd95f7 Add arrow spawning from crates