En Yi
2ee1e38094
Remove unneeded code
2024-09-26 23:02:27 +08:00
En Yi
9854654d61
Slightly resize UI for spawning urchin
2024-09-26 20:46:58 +08:00
En Yi
ce0ca96c67
Allow value snapping for urchin spawn velocity
...
Also, update the UI
2024-09-24 22:30:17 +08:00
En Yi
b275caf795
Add spawning urchin in editor
2024-09-23 21:55:06 +08:00
En Yi
4abe996640
Add urchin enemy
...
Changelog:
- Ctransform component now has a bounce coeffcient which determines
velocity reflection on contact.
2024-09-08 23:05:12 +08:00
En Yi
41585f6938
Simplify edge velocity check
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Internal Changelog:
- Use tile collision to determine which side has collided and perform
the velocity zeroing, instead of separating out.
2024-09-02 21:58:11 +08:00
En Yi
c8059300ac
Fix freecam bug on game restart
...
Changelog:
- Lock player if freecam is active
2024-08-27 16:02:55 +08:00
En Yi
10d48c1d70
Allow optional inits for scene
...
Particle system and entity management are now optional during scene
init.
2024-08-24 14:42:11 +08:00
En Yi
03a4240c6d
Simplify and unify level restarting
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Changelog:
- Add function to clear all game entities
- This functions is called in both editor and main game
2024-08-24 00:25:33 +08:00
En Yi
2fe3faf08f
Update exit rendering
2024-08-24 00:23:17 +08:00
En Yi
f208964e7f
Fix rendering for finishing the level
2024-08-20 14:03:59 +08:00
En Yi
e37e89505a
Experiment with timer-based transition
2024-08-19 14:24:22 +08:00
En Yi
019f39f84c
Implement basic level state management
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Internal Changelog:
- Remove spawn position for entity
- Not used. If spawning is needed, use a spawning entity
- Put in state machine callback function
- Player spawning system is part of callback function
- Remove player spawning system
- Incorporate state transition in systems
2024-08-19 11:55:48 +08:00
En Yi
f6f6d54ecf
Put back the air meter
...
Render it on the game canvas layer
2024-08-17 20:37:20 +08:00
En Yi
c20401c457
Rework free camera toggling behaviour for editor
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Changelog:
- Reorder render layers
- Seperate out player related actions from others
- Add indication for free camera mode
2024-08-17 16:59:50 +08:00
En Yi
acb1b7858c
Add lookahead feature into main game
2024-08-17 14:59:17 +08:00
En Yi
90bbad09ae
Add free-movement to camera in editor scene
2024-08-17 14:49:51 +08:00
En Yi
9fdb8296ff
Add key to toggle player movement
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This key will be used for looking ahead
2024-08-17 13:58:06 +08:00
En Yi
e762f62f40
Decouple player dead and respawn system
2024-08-15 11:55:22 +08:00
En Yi
65b04523ce
Update game rendering
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Internal Changelog:
- Port editor scene rendering improvements
- Make game scene ~640x480 for testing
2024-08-12 16:06:36 +08:00
En Yi
5d1784dad8
Attempt to fix BG scrolling
2024-08-10 17:45:09 +08:00
En Yi
2c908ffd46
Update rendering for editor scene
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Internal Changelog:
- Add background
- Update grid and bbox drawing
2024-08-10 17:21:10 +08:00
En Yi
4a54bfe84f
Incorporate anchor point in player sprite info
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Changelog:
- src anchorpoint is also an enum. The offset needs to be computed
dynamically due to flip_x
- Re-add back the offset field.
- Add symbol parsing for anchor point.
2024-08-06 21:36:17 +08:00
En Yi
1215746e05
Add x-flipping for anchoring
2024-08-06 20:36:23 +08:00
En Yi
657110a66d
Implement sprite rendering anchor
2024-08-05 21:50:01 +08:00
En Yi
b158bee1e8
Remove unused ActionResult
...
There is only one focused scene at a time as part of the design
limitation. Thus, it is no longer needed
2024-07-01 20:48:48 +08:00
En Yi
0653cbd0a2
Continue plan data struct for scene management
2024-06-20 21:41:14 +08:00
En Yi
8765500606
Add button to toggle solid tilemap
2024-05-11 15:53:39 +08:00
En Yi
7b4af0b513
Add tilemap rendering from sprite
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Internal Changelog:
- Add a mapping from connectivity to tile to render
- Add new field for static tilemap sprite
2024-05-09 21:07:15 +08:00
En Yi
d7113d42fe
Add neighbour solid counts
...
This is preparing for the tile sprites rework
2024-05-06 22:04:53 +08:00
En Yi
0f09a7b2bd
Remove obsolete render function field
2024-05-04 20:40:15 +08:00
En Yi
251360ca3e
Fix instructions not rendering correctly
2024-05-04 19:29:43 +08:00
En Yi
21e37a328e
Update editor rendering to use texture dimensions
2024-05-04 19:25:47 +08:00
En Yi
bef2ee2813
Expose initial window size to scene
...
This is so that each scene does not need to hardcode render layer size
2024-05-04 18:28:53 +08:00
En Yi
75d019aa34
Rework rendering to allow multi-layer render
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Internal Changelog:
- A scene now has a maximum amount of render texture. It is to be
rendered in order of the array by the engine.
- A scene now needs an explicit render system to draw onto the render
textures. The scene will also init the number of render layers
needed.
- The change is to allow more separate of concerns when it comes to
rendering. A scene can also now compartmentalise the rendered items,
which hopefully make understanding the code easier.
- Update all exisiting code to use the new render system.
2024-05-04 17:57:07 +08:00
En Yi
0d4089d9ce
Tweak scene render function
...
Delegate BeginDrawing and EndDrawing to individual scenes
2024-05-01 19:56:10 +08:00
En Yi
754d380221
Integrate mouse action into input process
2024-04-25 21:46:53 +08:00
En Yi
0fb1fe27de
Display time scaling in sandbox
2024-04-24 22:15:52 +08:00
En Yi
0a6e7b4ddc
Add delta time handling
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Internal Changelog:
- Major change: all engine that does counting uses delta time instead of
frame counting
- Animation runs at 24 FPS
- Water fill is at a constant rate as well
- Particle update will need to be given delta time as well.
- Particle system is not updated to use float, so no delta time handling
for the system in this commit
2024-04-23 22:44:52 +08:00
En Yi
a2c061c5e8
Place position field into Entity
...
Position is so commonly used that placing it into Entity from the
CTransform components reduces the reference to CTransform.
Void Particle proved that it made development much easier.
2024-04-22 22:15:21 +08:00
En Yi
09da7e8700
Add sprite to tile and entity spawn in editor
2023-11-23 22:26:44 +08:00
En Yi
8a39f85c45
Change key to toggle grid
2023-11-23 21:53:36 +08:00
En Yi
d5c6d05558
Add action to set spawn point
2023-11-23 20:52:51 +08:00
En Yi
9a9f77c7b2
Fix issue with web build
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Changelog:
- Update SFX
- Draw air meter
2023-11-22 00:13:05 +08:00
En Yi
799941ed80
Draw particles before water
2023-11-21 21:01:47 +08:00
En Yi
b18e072d51
Print free emitters in editor scene
2023-11-20 22:08:05 +08:00
En Yi
8ae999ccc8
Tweak water rendering
...
make water rendering in front of all entities
2023-11-18 20:13:02 +08:00
En Yi
85e731392a
Remove drawing of moveable grid
2023-11-15 23:35:38 +08:00
En Yi
7dd4c8413b
Add action to toggle grid for sandbox
2023-11-15 23:30:13 +08:00
En Yi
d947d95247
Fix signed int comparison
2023-11-11 12:44:37 +08:00