En Yi
835b88f1f4
Fix coyote jump issue
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Changelog:
- Add check for coyote timer when jumping
- Set ladder state AFTER the jump check
2023-10-08 12:13:03 +08:00
En Yi
064341e2eb
Initial implementation of camera system
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Changelog:
- Implement effectively a PI controller
2023-10-08 12:13:03 +08:00
En Yi
533e2998bc
Include missing headers in rres packer
2023-10-08 12:07:17 +08:00
En Yi
de29201a41
Fix uninitialised overlap value
2023-10-08 12:07:04 +08:00
En Yi
9f3061bae3
Implement coyote time
2023-09-29 21:18:08 +08:00
En Yi
c2c00cfa51
Add quake-style jump buffering
2023-09-28 21:31:52 +08:00
En Yi
5398c08782
Integrate air timer in game scene
2023-09-28 20:47:10 +08:00
En Yi
d4d3b317e2
Complete level data packing and loading
2023-09-28 16:10:20 +08:00
En Yi
359ac0a0ae
Implement air meter
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Changelog:
- Add air timer component
- Update movement component to keep track of x direction
- This indicate the facing direction
- Implement air timer update system
- Add air timer component to player
- Render player's air timer
2023-09-27 22:08:16 +08:00
En Yi
26fa9af6b8
Allow null input for overlap for AABB check
2023-09-25 22:08:31 +08:00
En Yi
ce8284ab39
Implement level ending
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Internal Changelog:
- Activate on collected chest == all chest
- Add spawning level end entity
- Level ending in sandbox will just reset the scene
2023-09-25 22:04:13 +08:00
En Yi
d54fee8935
Fix main game collision issue
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Changelog:
- Add the refactored system to main game
- Reset coin counter to zero on (re-)start
2023-09-23 14:16:57 +08:00
En Yi
e6784a4d71
Fix crates hitbox collision with player
2023-09-23 13:39:18 +08:00
En Yi
e8ebe0f89c
Improve player collision to chests vs crates
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Internal Changelog:
- Delay zeroing velocity on edge check to after hitbox update
- Update player velocity on hitting a crate explicitly
- This is due to the zeroing velocity changes above
- This essentially allow 'phasing' through chest but not wooden
crates
- Render crates using material instead of fragile flag
2023-09-23 00:28:03 +08:00
En Yi
a8e0d99870
Implement collecting chests
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Internal Changelog:
- Set chest limit to 65535
- Handle (de-)spawning chest on coin counter
- Add coin increment to chest collision with player
2023-09-21 22:08:02 +08:00
En Yi
e1a0c6e4e0
Implement Chest Entity
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Internal Changelog:
- chest entity: Basically crates, but high def, and fragile
- Add new spawn type for chest
- Add atk modifier for player->chest
- Make crate non-fragile
- Ignore chest for collision check and move with player
2023-09-21 21:48:32 +08:00
En Yi
57f6a154b0
Add missing CMakeLists in res
2023-09-16 20:49:11 +08:00
En Yi
6d1dbc0084
Replace level data will compressed version
2023-09-02 19:58:46 +08:00
En Yi
9134fde7dc
Add in rres packer
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Packer will pack a rres file based on assets.info
It will also pack in player_spr.info
Will need to figure a way to incorporate sprite info for entities
2023-09-02 19:55:08 +08:00
En Yi
51618cadc6
Reset ZSTD context before starting
2023-09-02 19:54:17 +08:00
En Yi
789d1b2577
Fix incorrect check for invalid assets
2023-09-02 19:51:36 +08:00
En Yi
e32fd0fc55
Modify main to use rres loading
2023-09-02 14:34:43 +08:00
En Yi
5cfa0c0fc0
Add id check for each chunk load
2023-09-02 14:34:24 +08:00
En Yi
20d5bd4ac7
Integrate loading RRES data pack
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Changelog:
- Add in rres
- Split rres header only into two files. Easier to deal with. Sorry
Raysan...
- Add function to load assets from rres chunk
- Add function to load player sprite info from rres chunk
- Test loading rres in scene test
2023-09-01 20:50:45 +08:00
En Yi
044a5831ff
Integrate ZSTD decompression to load level
2023-08-26 22:17:53 +08:00
En Yi
3ab442169a
Update README
2023-08-22 20:41:18 +08:00
En Yi
c283071eff
Update README
2023-08-20 19:23:36 +08:00
En Yi
62de96609b
Fix (hopefully) one way collision
2023-08-20 16:40:51 +08:00
En Yi
8dde1d5344
Fix quitting from game scene quits the game
2023-08-20 16:40:19 +08:00
En Yi
5cbacf8516
Change keybinds to be more convenient
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Also, remove asan compile flag for web build
2023-08-20 11:47:51 +08:00
En Yi
3df97bce95
Merge web build and pc build
2023-08-19 20:47:24 +08:00
En Yi
e2bce62a9d
Update editor scene to be larger
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also prevent last row to be modified
2023-08-19 20:33:31 +08:00
En Yi
7dcc142a2d
Correct CMakeLists for web build
2023-08-19 20:33:07 +08:00
En Yi
dee5ebd178
Revert to original CMakeLists
2023-08-19 19:42:57 +08:00
En Yi
567b7ab173
Update instruction on metal toggling
2023-08-19 19:34:36 +08:00
En Yi
e26f972600
Update crate colour when toggling metal
2023-08-19 19:30:39 +08:00
En Yi
cf8e2ca1be
Revert some changes for sandbox drawing
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Changelog:
- Remove entity culling when drawing, not good right now
- Put back number of entity in each tile
2023-08-19 19:20:02 +08:00
En Yi
fae37eeecd
Test out compilation for the web
2023-08-19 18:21:27 +08:00
En Yi
99c34b4107
Reduce the number of line draws
2023-08-19 17:42:50 +08:00
En Yi
731a84273a
Render the selection tiles only once
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This is not pretty as this does not allow double (de-)init of the
sandbox scene, but should suffice for now
2023-08-19 17:38:13 +08:00
En Yi
e6683dfec1
Draw only things within the game rectangle
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Testing it out on sandbox for now
2023-08-19 16:40:12 +08:00
En Yi
963ba34164
Make water runner travel faster
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Changelog:
- introduce travel speed: how many move can the water runner make
- normal movement cost : 2
- water movement cost : 1
2023-08-19 13:03:13 +08:00
En Yi
d2a19c5405
Refactor out engine init, deinit, and key handling
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To avoid repeated code
2023-08-19 12:20:16 +08:00
En Yi
b30646103d
Remove velocity check in moveable system
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It's funner that way
2023-08-18 23:26:47 +08:00
En Yi
42e5caf695
Implement quit function in main menu
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Will need to revise this in the future
2023-08-18 23:10:48 +08:00
En Yi
209f09e307
Add WASD control for sandbox scene
2023-08-18 00:29:02 +08:00
En Yi
4d12a02f91
Tweak player's movement
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Changelog:
- Increase ground friction generally.
- Reduce friction when the player is moving on the ground. To compensate,
reduce player acceleration as well. Now, the player stops faster
without losing too much max speed.
2023-08-17 23:20:52 +08:00
En Yi
3a4671cecc
Add hurtbox to player
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Changelog:
- Update player bbox update
- Update hitbox update system to account for player
- Reduce explosion size to allow better chaining behaviour
- Reduce lifetime of destroyed crates
2023-08-17 22:19:01 +08:00
En Yi
8c889690e8
Add null checks when creating new entity
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Also, fix player spawn to reuse the player
2023-08-17 21:51:11 +08:00
En Yi
93e3b24e40
Fix transition out of water collision check
2023-08-17 21:24:52 +08:00