Commit Graph

411 Commits (5a0c02b81a23e9ca40ea4ca82bc2b848fccac8fc)
 

Author SHA1 Message Date
En Yi 5a0c02b81a Fix out-of-bound tile check due to uint 2024-05-14 23:22:26 +08:00
En Yi 394825173d Fix inequality check for one way tile
Refactor the check as well
2024-05-14 23:22:03 +08:00
En Yi ededdb488b Fix off-by-one error in one-way tile check 2024-05-13 21:51:52 +08:00
En Yi 8765500606 Add button to toggle solid tilemap 2024-05-11 15:53:39 +08:00
En Yi 7b4af0b513 Add tilemap rendering from sprite
Internal Changelog:
- Add a mapping from connectivity to tile to render
- Add new field for static tilemap sprite
2024-05-09 21:07:15 +08:00
En Yi d7113d42fe Add neighbour solid counts
This is preparing for the tile sprites rework
2024-05-06 22:04:53 +08:00
En Yi 501a599336 Allow multi-rows sprites framing
Internal Changelog:
- Add a new field to store frames per row for a sprite
- Update sprite drawing function to bound check
- Update assets loader to look for the new field
    - Refactor adding a sprite function to reduce repetition
- Update all main programs
2024-05-06 21:18:03 +08:00
En Yi 0f09a7b2bd Remove obsolete render function field 2024-05-04 20:40:15 +08:00
En Yi 251360ca3e Fix instructions not rendering correctly 2024-05-04 19:29:43 +08:00
En Yi 21e37a328e Update editor rendering to use texture dimensions 2024-05-04 19:25:47 +08:00
En Yi bef2ee2813 Expose initial window size to scene
This is so that each scene does not need to hardcode render layer size
2024-05-04 18:28:53 +08:00
En Yi 75d019aa34 Rework rendering to allow multi-layer render
Internal Changelog:
- A scene now has a maximum amount of render texture. It is to be
  rendered in order of the array by the engine.
- A scene now needs an explicit render system to draw onto the render
  textures. The scene will also init the number of render layers
  needed.
- The change is to allow more separate of concerns when it comes to
  rendering. A scene can also now compartmentalise the rendered items,
  which hopefully make understanding the code easier.
- Update all exisiting code to use the new render system.
2024-05-04 17:57:07 +08:00
En Yi 0d4089d9ce Tweak scene render function
Delegate BeginDrawing and EndDrawing to individual scenes
2024-05-01 19:56:10 +08:00
En Yi 41e4b34869 Allow changing sound pitch 2024-05-01 17:08:29 +08:00
En Yi 1094e13c0a Fix some emitter positioning 2024-05-01 12:38:53 +08:00
En Yi 54acd365d4 Integrate 'pro' version of sprite drawing 2024-05-01 12:23:31 +08:00
En Yi 2bda67e917 Make player box a little smaller 2024-05-01 11:56:07 +08:00
En Yi 42c4572066 Rework sprite render system
Internal Changelog:
- Add more fields
    - Elapsed is now in sprite component
    - Add rotation fields
- Tweak early exit checks in render functions
2024-05-01 11:55:34 +08:00
En Yi 754d380221 Integrate mouse action into input process 2024-04-25 21:46:53 +08:00
En Yi 0fb1fe27de Display time scaling in sandbox 2024-04-24 22:15:52 +08:00
En Yi 204329d2aa Use float for timing in particle system
Also, update the assets_loader due to this
2024-04-24 21:47:58 +08:00
En Yi 6bcccf7412 Fix regression in water air timer 2024-04-24 21:30:34 +08:00
En Yi c76ceba9bf Add delta time into particle system updates
Only update the callbacks to use it
2024-04-24 21:06:57 +08:00
En Yi 0a3f56f730 Fix out-of-bound access in water check function 2024-04-24 20:58:54 +08:00
En Yi 0a6e7b4ddc Add delta time handling
Internal Changelog:
- Major change: all engine that does counting uses delta time instead of
  frame counting
- Animation runs at 24 FPS
- Water fill is at a constant rate as well
- Particle update will need to be given delta time as well.
- Particle system is not updated to use float, so no delta time handling
  for the system in this commit
2024-04-23 22:44:52 +08:00
En Yi 55ba03f2d6 Add asset enums & texture addition from Images
Enums is to reduce hardcoded indices

Texture can now be added from Images
2024-04-22 23:29:09 +08:00
En Yi 3961366ac4 Add function to get number of free entities 2024-04-22 22:52:59 +08:00
En Yi 6f3f391d8a Rework the offset collision checking
Change the function to check for collision at the specified point.
This is much straightforward to use.
The offset point to check must be computed before passing into the
function.
2024-04-22 22:42:32 +08:00
En Yi fec9ac268d Adjust simple collision function signatures
Remove redundant position argument for the straightforward collision
functions, as the entity would have it alread.

The collision offset check function is not as trivial and requires
some review
2024-04-22 22:31:58 +08:00
En Yi a2c061c5e8 Place position field into Entity
Position is so commonly used that placing it into Entity from the
CTransform components reduces the reference to CTransform.

Void Particle proved that it made development much easier.
2024-04-22 22:15:21 +08:00
En Yi 402d6f658e Attempt to tune up boulder sliding behaviour 2023-11-24 21:45:48 +08:00
En Yi bdbf936c7c Make boulder slide into wooden platform
Internal Changelog:
- Remove speed requirment for platform destruction
- Platform check is now 1 px lower
- Allow sliding if platform is on the lower tile on the sides
2023-11-24 21:24:11 +08:00
En Yi 95dd27974a Update README 2023-11-23 22:52:54 +08:00
En Yi 09da7e8700 Add sprite to tile and entity spawn in editor 2023-11-23 22:26:44 +08:00
En Yi 8a39f85c45 Change key to toggle grid 2023-11-23 21:53:36 +08:00
En Yi f3d48281f5 Adjust bubbles draw position 2023-11-23 20:53:04 +08:00
En Yi d5c6d05558 Add action to set spawn point 2023-11-23 20:52:51 +08:00
En Yi 05e58677a5 Add angle and rotation range for particle system 2023-11-22 23:18:08 +08:00
En Yi 26eeec5638 Hack a method to lock key in game 2023-11-22 22:52:21 +08:00
En Yi d62b862ebe Make player hitbox bigger 2023-11-22 21:41:43 +08:00
En Yi 96d389a69a Fix mistake in ground check 2023-11-22 21:41:06 +08:00
En Yi 21dab8b9a8 Adjust camera base height on crate jumping 2023-11-22 21:40:50 +08:00
En Yi 72235f7522 Play box land sfc for chests as well 2023-11-22 21:13:10 +08:00
En Yi 1311c2f0b7 Fix ground check
Use line check instead of box check
2023-11-22 21:04:00 +08:00
En Yi 09ee7aa4b3 Fix weird air and bubbling behaviour
Changelog:
- Air timer decays on point check instead of water state
- Bubbling is also starts with this point check
- This is so that it is consistent that bubbles == air going down
2023-11-22 20:51:29 +08:00
En Yi 1fa48b2176 Tweak engine config
Internal Changelog:
- Increase max entities
- Increase max active emitters
2023-11-22 00:27:08 +08:00
En Yi f8277b304c Add SFX to main program 2023-11-22 00:13:15 +08:00
En Yi 9a9f77c7b2 Fix issue with web build
Changelog:
- Update SFX
- Draw air meter
2023-11-22 00:13:05 +08:00
En Yi dbf5b30366 Add coin and bubble emitter 2023-11-22 00:12:29 +08:00
En Yi 637319cfd0 Fix one-shot stream emitter 2023-11-22 00:12:09 +08:00