En Yi
9854654d61
Slightly resize UI for spawning urchin
2024-09-26 20:46:58 +08:00
En Yi
ce0ca96c67
Allow value snapping for urchin spawn velocity
...
Also, update the UI
2024-09-24 22:30:17 +08:00
En Yi
b275caf795
Add spawning urchin in editor
2024-09-23 21:55:06 +08:00
En Yi
8a731637f7
Merge branch 'main' into profiling
2024-09-08 23:06:26 +08:00
En Yi
4abe996640
Add urchin enemy
...
Changelog:
- Ctransform component now has a bounce coeffcient which determines
velocity reflection on contact.
2024-09-08 23:05:12 +08:00
En Yi
f6847f1ffd
Merge branch 'main' into profiling
2024-09-02 22:45:47 +08:00
En Yi
066ea5e080
Accumulate collided side before check
2024-09-02 22:45:16 +08:00
En Yi
3041f5df54
Merge branch 'remove_edge_check' into profiling
2024-09-02 22:02:37 +08:00
En Yi
41585f6938
Simplify edge velocity check
...
Internal Changelog:
- Use tile collision to determine which side has collided and perform
the velocity zeroing, instead of separating out.
2024-09-02 21:58:11 +08:00
En Yi
c8059300ac
Fix freecam bug on game restart
...
Changelog:
- Lock player if freecam is active
2024-08-27 16:02:55 +08:00
En Yi
e00e1ff8d2
Remove player on finish level
2024-08-27 15:49:21 +08:00
En Yi
d3ea551024
Tweak engine config to allow web build
...
Internal Changelog:
- Reduce particles number
- Use webGL2
2024-08-27 15:49:05 +08:00
En Yi
ca5c653b9d
Test integrate tracy into scenes
2024-08-24 21:44:23 +08:00
En Yi
b2beaea248
Experiment with Tracy profiler
2024-08-24 19:14:53 +08:00
En Yi
ef04e4ce42
Fix name mistake in README
2024-08-24 15:45:33 +08:00
En Yi
bbe3a22cc5
Replace ringbuffer with sc_queue
...
It is more flexible and uses less heap.
2024-08-24 15:30:32 +08:00
En Yi
cb9508a4b6
Update README
2024-08-24 14:43:52 +08:00
En Yi
10d48c1d70
Allow optional inits for scene
...
Particle system and entity management are now optional during scene
init.
2024-08-24 14:42:11 +08:00
En Yi
8645bbd963
Use heaptrack for memory profiling on main
2024-08-24 14:41:10 +08:00
En Yi
add592afd2
Refactor out entity removal function
...
This allows a singular entity removal method for the game
2024-08-24 12:43:49 +08:00
En Yi
fb0f16d984
Add addr sanitisation for main game
2024-08-24 00:26:17 +08:00
En Yi
24b407fec2
Free level select scene on exit
2024-08-24 00:26:05 +08:00
En Yi
03a4240c6d
Simplify and unify level restarting
...
Changelog:
- Add function to clear all game entities
- This functions is called in both editor and main game
2024-08-24 00:25:33 +08:00
En Yi
2fe3faf08f
Update exit rendering
2024-08-24 00:23:17 +08:00
En Yi
16714159bb
Tweak air point check depending on player stance
2024-08-21 16:28:41 +08:00
En Yi
9f496b4bee
Tweak player's swimming hitbox and hurtbox
2024-08-21 16:26:16 +08:00
En Yi
34041a68bb
Fix particle emitter not unloading on player death
2024-08-21 16:25:30 +08:00
En Yi
89176142b6
Readjust arrows and bombs spawning
...
Changelog:
- Make use of anchor point function
- Readjust offsets and anchor points of sprites
- Readjust hitboxes offset and sizes
2024-08-21 12:52:19 +08:00
En Yi
d45937da6a
Recenter player on ladders
2024-08-21 10:35:23 +08:00
En Yi
f4167c6270
Add chest count in main game
2024-08-20 16:38:07 +08:00
En Yi
bae17e8a87
Add level ending in main game
2024-08-20 14:52:26 +08:00
En Yi
f208964e7f
Fix rendering for finishing the level
2024-08-20 14:03:59 +08:00
En Yi
2be80ea6bf
Add sprites for player finishing the stage
...
Also add cave exit sprite
They are all placeholder for now.
2024-08-20 14:03:41 +08:00
En Yi
bf655daf8d
Add mempool macros to simplify definition
2024-08-19 20:29:49 +08:00
En Yi
056b50c431
Separate out component memory pools definition
...
Changelog:
- Refactor the EC header files to put struct in more sensible locations:
- Sprite and Particle Emitter + Configs are now assets, as they
should be
- Components type are now unsigned int, thus it is not sensitive to
any component enums
- Components enums are now pure index store. There are two sets of
components: Basic for engine use, Extended for game-specific ones
- Component memory pools are now defined on outside of engine. Majority
of the components will be game-specific, so it should be on the game
to define the components and the mempools for all of them.
2024-08-19 18:26:08 +08:00
En Yi
d2af974b29
Experiment with extern component mempool
...
Internal Changelog:
- Split assets from engine so that rres_packer do not need to implement
mempools
- The idea is that mempool is incomplete and requires implementation of
the mempool in scenes.
- Components are usually game-specific, so this is the first step to
decouple it from the engine.
2024-08-19 17:33:05 +08:00
En Yi
e4b5695a15
Allow level end to be deleted
2024-08-19 14:24:33 +08:00
En Yi
e37e89505a
Experiment with timer-based transition
2024-08-19 14:24:22 +08:00
En Yi
019f39f84c
Implement basic level state management
...
Internal Changelog:
- Remove spawn position for entity
- Not used. If spawning is needed, use a spawning entity
- Put in state machine callback function
- Player spawning system is part of callback function
- Remove player spawning system
- Incorporate state transition in systems
2024-08-19 11:55:48 +08:00
En Yi
f6f6d54ecf
Put back the air meter
...
Render it on the game canvas layer
2024-08-17 20:37:20 +08:00
En Yi
c20401c457
Rework free camera toggling behaviour for editor
...
Changelog:
- Reorder render layers
- Seperate out player related actions from others
- Add indication for free camera mode
2024-08-17 16:59:50 +08:00
En Yi
acb1b7858c
Add lookahead feature into main game
2024-08-17 14:59:17 +08:00
En Yi
90bbad09ae
Add free-movement to camera in editor scene
2024-08-17 14:49:51 +08:00
En Yi
5d8385f9ff
Refactor camera update system
2024-08-17 14:10:59 +08:00
En Yi
9fdb8296ff
Add key to toggle player movement
...
This key will be used for looking ahead
2024-08-17 13:58:06 +08:00
En Yi
e762f62f40
Decouple player dead and respawn system
2024-08-15 11:55:22 +08:00
En Yi
2461244f6b
Add chest into ldtk packing
2024-08-15 11:08:56 +08:00
En Yi
9410075207
Add placeholder images
2024-08-15 11:08:39 +08:00
En Yi
c1207ec5b4
Properly reset a level scene
2024-08-15 11:08:20 +08:00
En Yi
13d8aafec3
Increase engine limits
2024-08-15 11:00:16 +08:00