En Yi
03a4240c6d
Simplify and unify level restarting
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Changelog:
- Add function to clear all game entities
- This functions is called in both editor and main game
2024-08-24 00:25:33 +08:00
En Yi
2fe3faf08f
Update exit rendering
2024-08-24 00:23:17 +08:00
En Yi
16714159bb
Tweak air point check depending on player stance
2024-08-21 16:28:41 +08:00
En Yi
9f496b4bee
Tweak player's swimming hitbox and hurtbox
2024-08-21 16:26:16 +08:00
En Yi
34041a68bb
Fix particle emitter not unloading on player death
2024-08-21 16:25:30 +08:00
En Yi
89176142b6
Readjust arrows and bombs spawning
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Changelog:
- Make use of anchor point function
- Readjust offsets and anchor points of sprites
- Readjust hitboxes offset and sizes
2024-08-21 12:52:19 +08:00
En Yi
d45937da6a
Recenter player on ladders
2024-08-21 10:35:23 +08:00
En Yi
f4167c6270
Add chest count in main game
2024-08-20 16:38:07 +08:00
En Yi
bae17e8a87
Add level ending in main game
2024-08-20 14:52:26 +08:00
En Yi
f208964e7f
Fix rendering for finishing the level
2024-08-20 14:03:59 +08:00
En Yi
2be80ea6bf
Add sprites for player finishing the stage
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Also add cave exit sprite
They are all placeholder for now.
2024-08-20 14:03:41 +08:00
En Yi
bf655daf8d
Add mempool macros to simplify definition
2024-08-19 20:29:49 +08:00
En Yi
056b50c431
Separate out component memory pools definition
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Changelog:
- Refactor the EC header files to put struct in more sensible locations:
- Sprite and Particle Emitter + Configs are now assets, as they
should be
- Components type are now unsigned int, thus it is not sensitive to
any component enums
- Components enums are now pure index store. There are two sets of
components: Basic for engine use, Extended for game-specific ones
- Component memory pools are now defined on outside of engine. Majority
of the components will be game-specific, so it should be on the game
to define the components and the mempools for all of them.
2024-08-19 18:26:08 +08:00
En Yi
d2af974b29
Experiment with extern component mempool
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Internal Changelog:
- Split assets from engine so that rres_packer do not need to implement
mempools
- The idea is that mempool is incomplete and requires implementation of
the mempool in scenes.
- Components are usually game-specific, so this is the first step to
decouple it from the engine.
2024-08-19 17:33:05 +08:00
En Yi
e4b5695a15
Allow level end to be deleted
2024-08-19 14:24:33 +08:00
En Yi
e37e89505a
Experiment with timer-based transition
2024-08-19 14:24:22 +08:00
En Yi
019f39f84c
Implement basic level state management
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Internal Changelog:
- Remove spawn position for entity
- Not used. If spawning is needed, use a spawning entity
- Put in state machine callback function
- Player spawning system is part of callback function
- Remove player spawning system
- Incorporate state transition in systems
2024-08-19 11:55:48 +08:00
En Yi
f6f6d54ecf
Put back the air meter
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Render it on the game canvas layer
2024-08-17 20:37:20 +08:00
En Yi
c20401c457
Rework free camera toggling behaviour for editor
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Changelog:
- Reorder render layers
- Seperate out player related actions from others
- Add indication for free camera mode
2024-08-17 16:59:50 +08:00
En Yi
acb1b7858c
Add lookahead feature into main game
2024-08-17 14:59:17 +08:00
En Yi
90bbad09ae
Add free-movement to camera in editor scene
2024-08-17 14:49:51 +08:00
En Yi
5d8385f9ff
Refactor camera update system
2024-08-17 14:10:59 +08:00
En Yi
9fdb8296ff
Add key to toggle player movement
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This key will be used for looking ahead
2024-08-17 13:58:06 +08:00
En Yi
e762f62f40
Decouple player dead and respawn system
2024-08-15 11:55:22 +08:00
En Yi
2461244f6b
Add chest into ldtk packing
2024-08-15 11:08:56 +08:00
En Yi
9410075207
Add placeholder images
2024-08-15 11:08:39 +08:00
En Yi
c1207ec5b4
Properly reset a level scene
2024-08-15 11:08:20 +08:00
En Yi
13d8aafec3
Increase engine limits
2024-08-15 11:00:16 +08:00
En Yi
259fa114ca
Fix water filling rate
2024-08-13 18:17:52 +08:00
En Yi
c3924c862b
Adjust player swimming behaviour
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Internal Changelog:
- Slightly increase upthrust
- Slightly reduce air time
2024-08-13 18:17:33 +08:00
En Yi
979533092e
Update main game render
2024-08-13 15:34:31 +08:00
En Yi
639aed69db
Reposition level select UI
2024-08-13 15:33:38 +08:00
En Yi
0e9ba5795c
Center menu screen
2024-08-13 15:33:18 +08:00
En Yi
65b04523ce
Update game rendering
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Internal Changelog:
- Port editor scene rendering improvements
- Make game scene ~640x480 for testing
2024-08-12 16:06:36 +08:00
En Yi
9f6c37c1fd
Fix bubbling particles issue out-of-water
2024-08-11 15:50:11 +08:00
En Yi
5d1784dad8
Attempt to fix BG scrolling
2024-08-10 17:45:09 +08:00
En Yi
2c908ffd46
Update rendering for editor scene
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Internal Changelog:
- Add background
- Update grid and bbox drawing
2024-08-10 17:21:10 +08:00
En Yi
f20daa9cce
Update main game sprite rendering
2024-08-06 21:43:40 +08:00
En Yi
4a54bfe84f
Incorporate anchor point in player sprite info
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Changelog:
- src anchorpoint is also an enum. The offset needs to be computed
dynamically due to flip_x
- Re-add back the offset field.
- Add symbol parsing for anchor point.
2024-08-06 21:36:17 +08:00
En Yi
1215746e05
Add x-flipping for anchoring
2024-08-06 20:36:23 +08:00
En Yi
657110a66d
Implement sprite rendering anchor
2024-08-05 21:50:01 +08:00
En Yi
2dbc1f19ab
Add additional sprites for swimming
2024-08-03 17:50:08 +08:00
En Yi
8207558be7
Add title to level select scene
2024-07-08 21:08:55 +08:00
En Yi
9b6c364269
Add mouse support for scroll area
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Internal Changelog:
- Refactor scroll area refocus function
- This only triggers when selection is made
- Add mouse function process in test scene
- Add action for mouse selection
2024-07-08 19:16:10 +08:00
En Yi
eff3d090df
Add proper level selection actions
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Internal Changelog:
- Scroll area will auto scroll to make selection completely visible
2024-07-08 18:42:29 +08:00
En Yi
41f3656ba1
Integrate Level Selection scene transition
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Internal Changelog:
- Changing scene now return the scene to change into
- Set the level pack and selected level
2024-07-08 18:18:48 +08:00
En Yi
98b957a8ff
Encapsulate scroll area as UI component
2024-07-08 18:02:56 +08:00
En Yi
6dd185b6cd
Integrate scroll bar to level select
2024-07-08 12:40:27 +08:00
En Yi
33de816841
Replace hardcoded scene values to enum
2024-07-07 16:48:55 +08:00
En Yi
0c461d3167
Integrate level select screen to main
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Not complete tho
2024-07-07 15:45:17 +08:00